| .. |
|
BsD3D11BlendState.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11CommandBuffer.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11CommandBufferManager.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11DepthStencilState.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 anni fa |
|
BsD3D11Device.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11Driver.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11DriverList.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11EventQuery.cpp
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 anni fa |
|
BsD3D11GpuBuffer.cpp
|
12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
|
8 anni fa |
|
BsD3D11GpuBufferView.cpp
|
42c00ad036
Work on transparent rendering path - DirectX functional
|
9 anni fa |
|
BsD3D11GpuParamBlockBuffer.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11GpuProgram.cpp
|
d4c19836b5
Initial support for unified shading language across all render APIs
|
8 anni fa |
|
BsD3D11HLSLParamParser.cpp
|
729a9cd7b7
Various fixes for the new shader parsing logic
|
8 anni fa |
|
BsD3D11HLSLProgramFactory.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11HardwareBuffer.cpp
|
12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
|
8 anni fa |
|
BsD3D11HardwareBufferManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11IndexBuffer.cpp
|
12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
|
8 anni fa |
|
BsD3D11InputLayoutManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11Mappings.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11OcclusionQuery.cpp
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 anni fa |
|
BsD3D11Plugin.cpp
|
b9a97b133e
Removing unnecessary DLL export specifiers from plugins
|
8 anni fa |
|
BsD3D11QueryManager.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |
|
BsD3D11RasterizerState.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11RenderAPI.cpp
|
fdfc56c8ac
Depth of field (Gaussian) effect functional
|
8 anni fa |
|
BsD3D11RenderAPIFactory.cpp
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 anni fa |
|
BsD3D11RenderStateManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11RenderTexture.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 anni fa |
|
BsD3D11RenderUtility.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 anni fa |
|
BsD3D11RenderWindow.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 anni fa |
|
BsD3D11RenderWindowManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11SamplerState.cpp
|
f7c66134dd
Refactoring/fixing comparison sampler states
|
8 anni fa |
|
BsD3D11Texture.cpp
|
8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
|
8 anni fa |
|
BsD3D11TextureManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anni fa |
|
BsD3D11TextureView.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 anni fa |
|
BsD3D11TimerQuery.cpp
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 anni fa |
|
BsD3D11VertexBuffer.cpp
|
12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
|
8 anni fa |
|
BsD3D11VideoModeInfo.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anni fa |