BearishSun abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anos atrás
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anos atrás
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anos atrás
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCJoint.cpp e51517f40e More work on user manuals 9 anos atrás
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anos atrás
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 anos atrás
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anos atrás
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSkybox.cpp b905718c34 Skybox related fixes 8 anos atrás
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCamera.cpp 720cf52617 Added an example for testing the initial PBS implementation 8 anos atrás
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 anos atrás
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anos atrás
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anos atrás
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anos atrás
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 anos atrás
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 anos atrás
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 anos atrás
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsLight.cpp 6f4c8d3a17 Directional area light functional 8 anos atrás
BsMaterial.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMaterialParam.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anos atrás
BsMaterialParams.cpp b2dd0ffa03 Work on transparent rendering path 9 anos atrás
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 anos atrás
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 anos atrás
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anos atrás
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anos atrás
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 anos atrás
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 anos atrás
BsPixelUtil.cpp 19427512bd Added code for decoding 10 and 11 bit floating point values back to normal floats 8 anos atrás
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 anos atrás
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 anos atrás
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsReflectionProbe.cpp b905718c34 Skybox related fixes 8 anos atrás
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 anos atrás
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 anos atrás
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsResources.cpp 6e1c80700f More work on reflection probes 8 anos atrás
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes 8 anos atrás
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 anos atrás
BsShader.cpp b2dd0ffa03 Work on transparent rendering path 9 anos atrás
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anos atrás
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 anos atrás
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anos atrás
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 anos atrás
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 anos atrás
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 anos atrás
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 anos atrás
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anos atrás
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás