BearishSun 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 anni fa
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsAnimation.h 508ce0444b More work on user manuals 8 anni fa
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioSource.h ed349dbc99 More work on user manuals 9 anni fa
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJoint.h e51517f40e More work on user manuals 9 anni fa
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCLight.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCReflectionProbe.h 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 anni fa
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 anni fa
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSkybox.h b905718c34 Skybox related fixes 8 anni fa
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 anni fa
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 anni fa
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsComponent.h 01adf54e72 More work on user manuals 8 anni fa
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 anni fa
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 anni fa
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDistanceJoint.h e51517f40e More work on user manuals 9 anni fa
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFont.h edc5726aac More work on user manuals 9 anni fa
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 anni fa
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsHingeJoint.h e51517f40e More work on user manuals 9 anni fa
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsInput.h 05e0207f0f More work on user manuals 9 anni fa
BsInputFwd.h ef59933827 More work on user manuals 9 anni fa
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsLight.h f04992fbd4 Added skeleton code for reflection probes 8 anni fa
BsLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 anni fa
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 anni fa
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelData.h f3c0d2e377 Reflection capture code 9 anni fa
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 anni fa
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 anni fa
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsReflectionProbe.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 anni fa
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 anni fa
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 anni fa
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 anni fa
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererMeshData.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 anni fa
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 anni fa
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkybox.h 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 anni fa
BsSkyboxRTTI.h 3e10138c98 Added a skybox component 8 anni fa
BsSliderJoint.h e51517f40e More work on user manuals 9 anni fa
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphericalJoint.h e51517f40e More work on user manuals 9 anni fa
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableManager.h 39627c97f2 More work on user manuals 9 anni fa
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 anni fa
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 anni fa
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 anni fa
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 anni fa
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 anni fa
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa