Marko Pintera c5d6bf5f19 WIP: macOS port 7 anni fa
..
BsBlendState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsBlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsCommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsDepthStencilState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsDepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsEventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuBuffer.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 anni fa
BsGpuParam.cpp 441b7dc7dc WIP: Editor polish and cleanup 8 anni fa
BsGpuParam.h 441b7dc7dc WIP: Editor polish and cleanup 8 anni fa
BsGpuParamBlockBuffer.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
BsGpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuParamDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuParams.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
BsGpuParams.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 anni fa
BsGpuPipelineParamInfo.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
BsGpuPipelineParamInfo.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
BsGpuPipelineState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuPipelineState.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 anni fa
BsGpuProgram.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsGpuProgram.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 anni fa
BsHardwareBuffer.h 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes 7 anni fa
BsIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsIndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsOcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRasterizerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsRasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderAPI.cpp 8c170d61bf WIP: Updating & cleaning up framework docs 7 anni fa
BsRenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 anni fa
BsRenderAPICapabilities.cpp 266484ff97 WIP: Linux port 8 anni fa
BsRenderAPICapabilities.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderTarget.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
BsRenderTarget.h 90f5f648bf WIP: Script bindings 8 anni fa
BsRenderTexture.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anni fa
BsRenderTexture.h 90f5f648bf WIP: Script bindings 8 anni fa
BsRenderWindow.cpp c74a41586d WIP: macOS port 7 anni fa
BsRenderWindow.h c5d6bf5f19 WIP: macOS port 7 anni fa
BsSamplerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsSamplerState.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 anni fa
BsSubMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsTextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsTimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVertexBuffer.h 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes 7 anni fa
BsVertexData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVertexData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVertexDataDesc.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsVertexDataDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVertexDeclaration.cpp 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements 8 anni fa
BsVertexDeclaration.h 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements 8 anni fa
BsVideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsViewport.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsViewport.h 995485a010 WIP Linux port: 8 anni fa