BearishSun 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
BsImageBasedLighting.cpp 5cf6c85e2c Omnidirectional shadow maps functional on OpenGL 8 лет назад
BsLightGrid.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 лет назад
BsLightRendering.cpp 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
BsObjectRendering.cpp 3eb9c8b634 Removing reliance on shader semantics 8 лет назад
BsPostProcessing.cpp 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
BsRenderBeast.cpp f886443836 Perform MSAA resolve after tonemapping 8 лет назад
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 лет назад
BsRenderTargets.cpp 1a1b8bc0d5 Hierarchical Z generation 8 лет назад
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsRendererScene.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
BsRendererView.cpp 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 лет назад
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsShadowRendering.cpp 8723b20968 Cascaded shadow maps functional on Vulkan 8 лет назад
BsStandardDeferredLighting.cpp 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад