BearishSun 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 年 前
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BsAsyncOpEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 年 前
BsEngineScriptLibrary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedComponent.cpp 01946d1a00 Getting the new component system to work 8 年 前
BsManagedDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsManagedResourceManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableField.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsManagedSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsManagedSerializableObjectInfo.cpp 5c8a8ab593 More work on documentation 8 年 前
BsPixelDataEx.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 年 前
BsPlayInEditorManager.cpp 01946d1a00 Getting the new component system to work 8 年 前
BsScriptAnimation.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptAnimationClip.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptAnimationCurves.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptAssemblyManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptBoneWeight.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptBuiltin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptCamera.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 年 前
BsScriptCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptCollisionData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptColor.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptComponent.cpp 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 年 前
BsScriptContextMenu.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptControllerCollision.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptCursor.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 年 前
BsScriptD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptDebug.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptEnginePlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptFontBitmap.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptGUI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUICanvas.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIContent.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptGUIContentImages.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptGUIElement.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIElementStateStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptGUIElementStyle.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptGUIFixedSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIFlexibleSpace.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIInputBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUILabel.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUILayout.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIListBox.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIProgressBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIScrollArea.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIScrollBar.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUISkin.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptGUISlider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUITexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIToggle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIToggleGroup.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGUIWidget.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptGameObjectManager.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年 前
BsScriptHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptInputConfiguration.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptJointCommon.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptLight.cpp 49a338f456 Area light sources (WIP) 8 年 前
BsScriptLogEntry.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptManagedComponent.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 年 前
BsScriptManagedResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptMesh.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptMeshCollider.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptObjectImpl.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptPhysicsMaterial.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptPhysicsQueryHit.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptPixelUtility.cpp 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 年 前
BsScriptPlainText.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptPostProcessSettings.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptPrefab.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptProfilerOverlayInternal.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptRange.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptRenderTarget.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年 前
BsScriptRenderTexture.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptRenderTexture2D.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptRenderable.cpp cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年 前
BsScriptResource.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptResourceManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptResourceRef.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptResources.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptScene.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年 前
BsScriptScriptCode.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptSerializableArray.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSerializableDictionary.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSerializableField.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSerializableList.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSerializableObject.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptSerializableProperty.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSerializableUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptShader.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSkeleton.cpp 5c8a8ab593 More work on documentation 8 年 前
BsScriptSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptSpriteTexture.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptStep.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptStringTable.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptStringTableManager.cpp c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 年 前
BsScriptTime.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptVector.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptVector2I.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptVirtualButton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsScriptVirtualInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年 前
BsTextureEx.cpp d4e397920d AsyncOp & Texture are now auto-generated 8 年 前