BearishSun bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances %!s(int64=10) %!d(string=hai) anos
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Win32 2ef50fe6ee VS2015 available as external code editor %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
BsCmdBreakPrefab.cpp 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
BsDockManager.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDropDownWindow.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.cpp c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
BsEditorWidget.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
BsGUIColor.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIHoverHitBox.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIListBoxField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances %!s(int64=10) %!d(string=hai) anos
BsGUISliderField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUITextField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.cpp 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.cpp 3bf92297ea Added text drawing to gizmo and handle managers %!s(int64=10) %!d(string=hai) anos
BsHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsHandleSlider.cpp c622d4cbfb Added a way to disable slider handles %!s(int64=10) %!d(string=hai) anos
BsHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderLine.cpp 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly %!s(int64=10) %!d(string=hai) anos
BsHandleSliderManager.cpp c622d4cbfb Added a way to disable slider handles %!s(int64=10) %!d(string=hai) anos
BsHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsMainEditorWindow.cpp abac7348d8 Finishing up exposing GUI widgets to C# %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.cpp b649ca1fae Reimporting script code as editor-only now works properly %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp a401ae8851 Grid now renders properly for base axis aligned ortho views %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes %!s(int64=10) %!d(string=hai) anos
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos