BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 лет назад
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BsEditorResourceLoader.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 лет назад
BsEditorScriptLibrary.h fedd162d57 Various bug fixes relating to new project loading system: 10 лет назад
BsEditorScriptManager.h 3209476868 Save project on editor exit 10 лет назад
BsGUIGameObjectField.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 лет назад
BsGUIResourceField.h b5bfb88590 Resource handle refactor complete 10 лет назад
BsGUITextureField.h b5bfb88590 Resource handle refactor complete 10 лет назад
BsMenuItemManager.h c5349658df Logic for new drop down box style 10 лет назад
BsScriptBrowseDialog.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 лет назад
BsScriptBuildManager.h ab1231720c Use separate debug and release assemblies when building 10 лет назад
BsScriptCodeEditor.h a2124e6be1 Default code editor is hooked up at editor startup 10 лет назад
BsScriptDragDropManager.h 9beecec11b Documentation 10 лет назад
BsScriptDropDownWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptEditorApplication.h 36d1080271 Delay compilation until editor window is in focus 10 лет назад
BsScriptEditorBuiltin.h 839ae0f784 Better icons for the console window 10 лет назад
BsScriptEditorInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 лет назад
BsScriptEditorPrerequisites.h 06e03f1239 Bulk of work on the build system 10 лет назад
BsScriptEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 лет назад
BsScriptEditorTestSuite.h 15fc707495 Documentation 10 лет назад
BsScriptEditorUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 лет назад
BsScriptEditorVirtualInput.h 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 лет назад
BsScriptEditorWindow.h 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 лет назад
BsScriptFolderMonitor.h 15fc707495 Documentation 10 лет назад
BsScriptGUIColorField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIEnumField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIFloatField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIGameObjectField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIIntField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIListBoxField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIResourceField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUISceneTreeView.h e9f413f71b Added various missing menu bar items 10 лет назад
BsScriptGUISliderField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUITextField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUITextureField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIToggleField.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIVector2Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIVector3Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGUIVector4Field.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptGizmoManager.h 15fc707495 Documentation 10 лет назад
BsScriptGizmos.h 3bf92297ea Added text drawing to gizmo and handle managers 10 лет назад
BsScriptHandleDrawing.h 3bf92297ea Added text drawing to gizmo and handle managers 10 лет назад
BsScriptHandleManager.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 лет назад
BsScriptHandleSlider.h c622d4cbfb Added a way to disable slider handles 10 лет назад
BsScriptHandleSliderDisc.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 лет назад
BsScriptHandleSliderLine.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 лет назад
BsScriptHandleSliderManager.h c2038fb509 Documentation 10 лет назад
BsScriptHandleSliderPlane.h 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 лет назад
BsScriptImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 лет назад
BsScriptInspectorUtility.h 29ddb80a56 Added ability to register custom inspectors for managed types 10 лет назад
BsScriptModalWindow.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptOSDropTarget.h e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 лет назад
BsScriptPlatformInfo.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 лет назад
BsScriptPrefabUtility.h bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances 10 лет назад
BsScriptProjectLibrary.h d3b00942e8 In-editor compilation 10 лет назад
BsScriptProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings 10 лет назад
BsScriptSceneGizmos.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 лет назад
BsScriptSceneGrid.h 3effe98d8b Fixed transparency for handle/gizmos rendering 10 лет назад
BsScriptSceneHandles.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 лет назад
BsScriptSceneSelection.h ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 лет назад
BsScriptSelection.h 18660b3053 Documentation 10 лет назад
BsScriptUndoRedo.h 62f5104652 Undo/redo command for breaking prefabs added 10 лет назад
BsScriptUnitTests.h 18660b3053 Documentation 10 лет назад
BsToolbarItemManager.h 2b4dca6e54 Added toolbar buttons and various editor icons 10 лет назад