BsScriptPrefabUtility.h 995 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for PrefabUtility.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject <ScriptPrefabUtility>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility")
  13. private:
  14. /************************************************************************/
  15. /* CLR HOOKS */
  16. /************************************************************************/
  17. static void internal_breakPrefab(ScriptSceneObject* nativeInstance);
  18. static void internal_applyPrefab(ScriptSceneObject* nativeInstance);
  19. static void internal_revertPrefab(ScriptSceneObject* nativeInstance);
  20. static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance);
  21. static MonoObject* internal_getPrefabParent(ScriptSceneObject* nativeInstance);
  22. ScriptPrefabUtility(MonoObject* instance);
  23. };
  24. }