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BsScriptSceneObject.cpp 15 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. mManagedHandle = mono_gchandle_new(instance, false);
  20. }
  21. void ScriptSceneObject::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  24. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  25. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  26. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  27. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  28. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  29. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  30. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  31. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  32. metaData.scriptClass->addInternalCall("Internal_FindChild", &ScriptSceneObject::internal_findChild);
  33. metaData.scriptClass->addInternalCall("Internal_FindChildren", &ScriptSceneObject::internal_findChildren);
  34. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  35. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  36. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  38. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  39. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  40. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  42. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  43. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  44. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  45. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  46. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  47. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  48. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  49. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  50. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  51. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  52. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  53. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  54. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  55. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  56. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  57. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  58. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  59. }
  60. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  61. {
  62. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  63. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  64. }
  65. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  66. {
  67. if (checkIfDestroyed(nativeInstance))
  68. return;
  69. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  70. }
  71. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  72. {
  73. if (checkIfDestroyed(nativeInstance))
  74. return nullptr;
  75. String name = nativeInstance->mSceneObject->getName();
  76. return MonoUtil::stringToMono(name);
  77. }
  78. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  79. {
  80. if (checkIfDestroyed(nativeInstance))
  81. return;
  82. nativeInstance->mSceneObject->setActive(value);
  83. }
  84. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  85. {
  86. if (checkIfDestroyed(nativeInstance))
  87. return false;
  88. return nativeInstance->mSceneObject->getActive(true);
  89. }
  90. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  91. {
  92. if (checkIfDestroyed(nativeInstance))
  93. return;
  94. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  95. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  96. }
  97. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  98. {
  99. if (checkIfDestroyed(nativeInstance))
  100. return nullptr;
  101. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  102. if (parent != nullptr)
  103. {
  104. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  105. return parentScriptSO->getManagedInstance();
  106. }
  107. return nullptr;
  108. }
  109. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  110. {
  111. if (!checkIfDestroyed(nativeInstance))
  112. *value = nativeInstance->mSceneObject->getNumChildren();
  113. else
  114. *value = 0;
  115. }
  116. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  117. {
  118. if (checkIfDestroyed(nativeInstance))
  119. return nullptr;
  120. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  121. if(idx >= numChildren)
  122. {
  123. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  124. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  125. return nullptr;
  126. }
  127. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  128. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(childSO);
  129. return childScriptSO->getManagedInstance();
  130. }
  131. MonoObject* ScriptSceneObject::internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  132. {
  133. if (checkIfDestroyed(nativeInstance))
  134. return nullptr;
  135. String nativeName = MonoUtil::monoToString(name);
  136. HSceneObject child = nativeInstance->getNativeSceneObject()->findChild(nativeName, recursive);
  137. if (child == nullptr)
  138. return nullptr;
  139. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  140. return scriptChild->getManagedInstance();
  141. }
  142. MonoArray* ScriptSceneObject::internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive)
  143. {
  144. if (checkIfDestroyed(nativeInstance))
  145. {
  146. ScriptArray emptyArray = ScriptArray::create<ScriptSceneObject>(0);
  147. return emptyArray.getInternal();
  148. }
  149. String nativeName = MonoUtil::monoToString(name);
  150. Vector<HSceneObject> children = nativeInstance->getNativeSceneObject()->findChildren(nativeName, recursive);
  151. UINT32 numChildren = (UINT32)children.size();
  152. ScriptArray output = ScriptArray::create<ScriptSceneObject>(numChildren);
  153. for (UINT32 i = 0; i < numChildren; i++)
  154. {
  155. HSceneObject child = children[i];
  156. ScriptSceneObject* scriptChild = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(child);
  157. output.set(i, scriptChild->getManagedInstance());
  158. }
  159. return output.getInternal();
  160. }
  161. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  162. {
  163. if (!checkIfDestroyed(nativeInstance))
  164. *value = nativeInstance->mSceneObject->getWorldPosition();
  165. else
  166. *value = Vector3();
  167. }
  168. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  169. {
  170. if (!checkIfDestroyed(nativeInstance))
  171. *value = nativeInstance->mSceneObject->getPosition();
  172. else
  173. *value = Vector3();
  174. }
  175. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  176. {
  177. if (!checkIfDestroyed(nativeInstance))
  178. *value = nativeInstance->mSceneObject->getWorldRotation();
  179. else
  180. *value = Quaternion();
  181. }
  182. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  183. {
  184. if (!checkIfDestroyed(nativeInstance))
  185. *value = nativeInstance->mSceneObject->getRotation();
  186. else
  187. *value = Quaternion();
  188. }
  189. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  190. {
  191. if (!checkIfDestroyed(nativeInstance))
  192. *value = nativeInstance->mSceneObject->getWorldScale();
  193. else
  194. *value = Vector3();
  195. }
  196. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  197. {
  198. if (!checkIfDestroyed(nativeInstance))
  199. *value = nativeInstance->mSceneObject->getScale();
  200. else
  201. *value = Vector3();
  202. }
  203. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  204. {
  205. if (!checkIfDestroyed(nativeInstance))
  206. nativeInstance->mSceneObject->setWorldPosition(*value);
  207. }
  208. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  209. {
  210. if (!checkIfDestroyed(nativeInstance))
  211. nativeInstance->mSceneObject->setPosition(*value);
  212. }
  213. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  214. {
  215. if (!checkIfDestroyed(nativeInstance))
  216. nativeInstance->mSceneObject->setWorldRotation(*value);
  217. }
  218. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  219. {
  220. if (!checkIfDestroyed(nativeInstance))
  221. nativeInstance->mSceneObject->setRotation(*value);
  222. }
  223. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  224. {
  225. if (!checkIfDestroyed(nativeInstance))
  226. nativeInstance->mSceneObject->setScale(*value);
  227. }
  228. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  229. {
  230. if (!checkIfDestroyed(nativeInstance))
  231. *value = nativeInstance->mSceneObject->getLocalTfrm();
  232. else
  233. *value = Matrix4();
  234. }
  235. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  236. {
  237. if (!checkIfDestroyed(nativeInstance))
  238. *value = nativeInstance->mSceneObject->getWorldTfrm();
  239. else
  240. *value = Matrix4();
  241. }
  242. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up)
  243. {
  244. if (!checkIfDestroyed(nativeInstance))
  245. nativeInstance->mSceneObject->lookAt(*direction, *up);
  246. }
  247. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3* value)
  248. {
  249. if (!checkIfDestroyed(nativeInstance))
  250. nativeInstance->mSceneObject->move(*value);
  251. }
  252. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value)
  253. {
  254. if (!checkIfDestroyed(nativeInstance))
  255. nativeInstance->mSceneObject->moveRelative(*value);
  256. }
  257. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value)
  258. {
  259. if (!checkIfDestroyed(nativeInstance))
  260. nativeInstance->mSceneObject->rotate(*value);
  261. }
  262. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian* value)
  263. {
  264. if (!checkIfDestroyed(nativeInstance))
  265. nativeInstance->mSceneObject->roll(*value);
  266. }
  267. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian* value)
  268. {
  269. if (!checkIfDestroyed(nativeInstance))
  270. nativeInstance->mSceneObject->yaw(*value);
  271. }
  272. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian* value)
  273. {
  274. if (!checkIfDestroyed(nativeInstance))
  275. nativeInstance->mSceneObject->pitch(*value);
  276. }
  277. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value)
  278. {
  279. if (!checkIfDestroyed(nativeInstance))
  280. nativeInstance->mSceneObject->setForward(*value);
  281. }
  282. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  283. {
  284. if (!checkIfDestroyed(nativeInstance))
  285. *value = nativeInstance->mSceneObject->getForward();
  286. else
  287. *value = Vector3();
  288. }
  289. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  290. {
  291. if (!checkIfDestroyed(nativeInstance))
  292. *value = nativeInstance->mSceneObject->getUp();
  293. else
  294. *value = Vector3();
  295. }
  296. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  297. {
  298. if (!checkIfDestroyed(nativeInstance))
  299. *value = nativeInstance->mSceneObject->getRight();
  300. else
  301. *value = Vector3();
  302. }
  303. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  304. {
  305. if (!checkIfDestroyed(nativeInstance))
  306. nativeInstance->mSceneObject->destroy(immediate);
  307. }
  308. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  309. {
  310. if (nativeInstance->mSceneObject.isDestroyed())
  311. {
  312. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  313. return true;
  314. }
  315. return false;
  316. }
  317. void ScriptSceneObject::_onManagedInstanceDeleted()
  318. {
  319. mManagedInstance = nullptr;
  320. if (!mRefreshInProgress)
  321. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  322. else
  323. {
  324. mono_gchandle_free(mManagedHandle);
  325. mManagedHandle = 0;
  326. }
  327. }
  328. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  329. {
  330. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  331. mManagedHandle = mono_gchandle_new(managedInstance, false);
  332. return managedInstance;
  333. }
  334. void ScriptSceneObject::_notifyDestroyed()
  335. {
  336. mono_gchandle_free(mManagedHandle);
  337. mManagedHandle = 0;
  338. }
  339. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  340. {
  341. mSceneObject = static_object_cast<SceneObject>(gameObject);
  342. }
  343. }