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BansheeEngine
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1b3d1ea5ff
Renderable RTTI
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12 лет назад |
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BansheeForwardRenderer
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99f545b06f
Added frame allocator
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12 лет назад |
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BansheeMono
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5f3e72c502
C#: Added GUIButton and GUITexture
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12 лет назад |
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BansheeOctreeSM
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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CamelotClient
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3ce6e0bc8f
Each game object now has an unique instance id
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12 лет назад |
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CamelotCore
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da4647aaff
Better handling when deserializing invalid game object handles
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12 лет назад |
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CamelotD3D11RenderSystem
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 лет назад |
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CamelotD3D9Renderer
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 лет назад |
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CamelotEditor
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b19b034abb
Added DebugRelease build
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12 лет назад |
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CamelotFBXImporter
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9392e45805
Better sub-mesh handling for Meshes
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12 лет назад |
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CamelotFontImporter
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bbc6f667e1
Fixed a bug where texture would be marked as loaded before it really was
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12 лет назад |
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CamelotFreeImgImporter
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bbc6f667e1
Fixed a bug where texture would be marked as loaded before it really was
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12 лет назад |
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CamelotGLRenderer
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c49a862f37
Made SpriteTexture a resource
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12 лет назад |
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CamelotOISInput
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61a6fe1e9d
Refactored and renamed Box, Int2, Rect and FRect
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12 лет назад |
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CamelotUtility
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1fafaa92a6
A lot more work on GameObject serialization
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12 лет назад |
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MBansheeEditor
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edc54dd4aa
C#: .main to .layout
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12 лет назад |
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MBansheeEngine
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cfc0c9a228
Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars
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12 лет назад |
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SBansheeEditor
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c6395d1656
Separated editor and engine GUI styles
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12 лет назад |
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SBansheeEngine
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cfc0c9a228
Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars
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12 лет назад |
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BansheeEngine.sln
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1fafaa92a6
A lot more work on GameObject serialization
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12 лет назад |
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CSharpWrap.txt
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13f93f07b1
TabbedTitleBar no longer uses layout
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12 лет назад |
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Dependencies.txt
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e51cbce52c
Started work on scripting
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12 лет назад |
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DrawHelper.txt
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200d516c80
Added AABox debug draw rendering
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12 лет назад |
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EditorWindowDock.txt
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ea13813c80
MouseOut event now properly gets sent before MouseOver
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12 лет назад |
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GameObjectSerialization.txt
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1b3d1ea5ff
Renderable RTTI
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12 лет назад |
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MonoIntegrationGuide.txt
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e51cbce52c
Started work on scripting
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12 лет назад |
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Notes.txt
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5f3e72c502
C#: Added GUIButton and GUITexture
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12 лет назад |
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Opts.txt
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99f545b06f
Added frame allocator
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12 лет назад |
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PlatformPorting.txt
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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RenderOperation.txt
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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ResourceBundles.txt
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e51cbce52c
Started work on scripting
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12 лет назад |
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SpriteTexture.txt
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c58b45571a
Added managed HString
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12 лет назад |
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TODO.txt
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3ce6e0bc8f
Each game object now has an unique instance id
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12 лет назад |
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TODODoc.txt
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47682e394e
Work on GUIMenuBar
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12 лет назад |
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TODOEditor.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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12 лет назад |
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TreeView.txt
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15ad1a70cf
Updated tree view auto expand functionality
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12 лет назад |
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UndoRedo.txt
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88c83017de
Started work on undo/redo system
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12 лет назад |