#3d #game-engine #engine #gamedev

Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=12) %!d(string=hai) anos
BansheeEngine ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
CamelotClient 54bb560e81 Removed a bunch of pixel formats %!s(int64=12) %!d(string=hai) anos
CamelotCore ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=12) %!d(string=hai) anos
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer 54bb560e81 Removed a bunch of pixel formats %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CamelotUtility 1b67b08c6b DX9 and DX11 working with new pixel format layouts %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
Notes.txt 19e015b64d Check in before attempting to refactor CamelotCore into a separate project %!s(int64=12) %!d(string=hai) anos
TODO.txt 54bb560e81 Removed a bunch of pixel formats %!s(int64=12) %!d(string=hai) anos
TODODoc.txt fe48412cf0 Added very basic Qt application %!s(int64=13) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos