BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
..
Win32 a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs %!s(int64=10) %!d(string=hai) anos
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup %!s(int64=10) %!d(string=hai) anos
BsDockManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorTestSuite.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use %!s(int64=10) %!d(string=hai) anos
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh %!s(int64=10) %!d(string=hai) anos
BsGUISliderField.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField %!s(int64=10) %!d(string=hai) anos
BsGUIStatusBar.cpp 839ae0f784 Better icons for the console window %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar %!s(int64=10) %!d(string=hai) anos
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.cpp e55e173aed Fixed infinite loop when deleting multiple meshes %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
BsSceneViewHandler.cpp a68f21b818 Additively selecting scene elements now works %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class %!s(int64=10) %!d(string=hai) anos
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos