BearishSun c8f410651d Skeletal animation up and running před 9 roky
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Win32 5f72fbed75 Fixing issue where window resize cursor would keep getting overriden před 9 roky
BsAnimation.cpp c8f410651d Skeletal animation up and running před 9 roky
BsAnimationClip.cpp 6fd40952e9 Additive animations před 9 roky
BsAnimationCurve.cpp c8f410651d Skeletal animation up and running před 9 roky
BsAnimationManager.cpp 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) před 9 roky
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components před 9 roky
BsAudioClip.cpp a774a03552 AnimationClip foundation před 9 roky
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional před 9 roky
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) před 9 roky
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown před 9 roky
BsAudioSource.cpp fa03beab16 Hot reload of audio clips před 9 roky
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD před 9 roky
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource před 9 roky
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources před 9 roky
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization před 9 roky
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization před 9 roky
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class před 9 roky
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor před 9 roky
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization před 9 roky
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive před 9 roky
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization před 9 roky
BsCJoint.cpp 916f246010 Joint fixes: před 9 roky
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code před 9 roky
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive před 9 roky
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization před 9 roky
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization před 9 roky
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) před 9 roky
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) před 9 roky
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized před 9 roky
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) před 9 roky
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper před 9 roky
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL před 9 roky
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering před 9 roky
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread před 9 roky
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL před 9 roky
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows před 9 roky
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread před 9 roky
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering před 9 roky
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL před 9 roky
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks před 9 roky
BsMesh.cpp 49e269480e Added import for mesh skeleton před 9 roky
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsMeshImportOptions.cpp dd7d910e25 Keyframe reduction can now be enabled/disabled via import options před 9 roky
BsMeshManager.cpp 49e269480e Added import for mesh skeleton před 9 roky
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper před 9 roky
BsMultiRenderTexture.cpp aa06514ff9 Added support for texture arrays před 9 roky
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsPass.cpp a419f4cb4f Postprocessing WIP před 9 roky
BsPhysics.cpp f92ea8ea21 Removed unused Physics code před 9 roky
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsPixelUtil.cpp d082834079 Fixing invalid include path před 9 roky
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsPrefab.cpp 10e057da7b Prefab fixes: před 9 roky
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles před 9 roky
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized před 9 roky
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code před 9 roky
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread před 9 roky
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings před 9 roky
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsRenderTexture.cpp aa06514ff9 Added support for texture arrays před 9 roky
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh před 9 roky
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it před 9 roky
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative před 9 roky
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsResources.cpp fa03beab16 Hot reload of audio clips před 9 roky
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code před 9 roky
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized před 9 roky
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime před 9 roky
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline před 9 roky
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines před 9 roky
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsSkeleton.cpp 6e91706388 Fixing a memory corruption issue with skeletal animation poses před 9 roky
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization před 9 roky
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsTextData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsTexture.cpp aa06514ff9 Added support for texture arrays před 9 roky
BsTextureImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsTextureManager.cpp aa06514ff9 Added support for texture arrays před 9 roky
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links před 9 roky
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks před 9 roky
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual před 9 roky
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering před 9 roky
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) před 9 roky
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier před 9 roky
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) před 9 roky