CmD3D11Mappings.cpp 23 KB

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  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(SamplerState::TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case SamplerState::TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case SamplerState::TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case SamplerState::TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case SamplerState::TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(SceneBlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case SBF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case SBF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case SBF_DEST_COLOUR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case SBF_SOURCE_COLOUR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case SBF_ONE_MINUS_DEST_COLOUR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case SBF_ONE_MINUS_SOURCE_COLOUR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case SBF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case SBF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case SBF_ONE_MINUS_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case SBF_ONE_MINUS_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(SceneBlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case SBO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case SBO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case SBO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case SBO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case SBO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm, bool flip)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. if( flip )
  96. return D3D11_CULL_FRONT;
  97. else
  98. return D3D11_CULL_BACK;
  99. case CULL_ANTICLOCKWISE:
  100. if( flip )
  101. return D3D11_CULL_BACK;
  102. else
  103. return D3D11_CULL_FRONT;
  104. }
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  108. {
  109. switch(level)
  110. {
  111. case PM_POINTS:
  112. LOGWRN("Point rendering not supported in DX11. You must utilize custom geometry shader for that feature");
  113. return D3D11_FILL_SOLID;
  114. case PM_WIREFRAME:
  115. return D3D11_FILL_WIREFRAME;
  116. case PM_SOLID:
  117. return D3D11_FILL_SOLID;
  118. }
  119. return D3D11_FILL_SOLID;
  120. }
  121. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  122. {
  123. switch(op)
  124. {
  125. case SOP_KEEP:
  126. return D3D11_STENCIL_OP_KEEP;
  127. case SOP_ZERO:
  128. return D3D11_STENCIL_OP_ZERO;
  129. case SOP_REPLACE:
  130. return D3D11_STENCIL_OP_REPLACE;
  131. case SOP_INCREMENT:
  132. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  133. case SOP_DECREMENT:
  134. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  135. case SOP_INCREMENT_WRAP:
  136. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  137. case SOP_DECREMENT_WRAP:
  138. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  139. case SOP_INVERT:
  140. return D3D11_STENCIL_OP_INVERT;
  141. }
  142. return D3D11_STENCIL_OP_KEEP;
  143. }
  144. DWORD D3D11Mappings::get(FilterType ft)
  145. {
  146. switch (ft)
  147. {
  148. case FT_MIN:
  149. return D3D11_MIN_FILTER_SHIFT;
  150. break;
  151. case FT_MAG:
  152. return D3D11_MAG_FILTER_SHIFT;
  153. break;
  154. case FT_MIP:
  155. return D3D11_MIP_FILTER_SHIFT;
  156. break;
  157. }
  158. // to keep compiler happy
  159. return D3D11_MIP_FILTER_SHIFT;
  160. }
  161. //---------------------------------------------------------------------
  162. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  163. {
  164. D3D11_FILTER res;
  165. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  166. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  167. {
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  169. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  172. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  175. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  178. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  181. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  184. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  187. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  188. break;
  189. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  190. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  191. break;
  192. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  193. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  196. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  199. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  202. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  205. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  208. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  211. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  214. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  215. break;
  216. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  217. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  218. break;
  219. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  220. res = D3D11_FILTER_ANISOTROPIC;
  221. break;
  222. default:
  223. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  224. }
  225. #undef MERGE_FOR_SWITCH
  226. return res;
  227. }
  228. DWORD D3D11Mappings::get(HardwareBuffer::Usage usage)
  229. {
  230. DWORD ret = 0;
  231. if (usage & HardwareBuffer::HBU_DYNAMIC)
  232. {
  233. #if CM_D3D_MANAGE_BUFFERS
  234. // Only add the dynamic flag for default pool, and
  235. // we use default pool when buffer is discardable
  236. if (usage & HardwareBuffer::HBU_DISCARDABLE)
  237. ret |= D3D11_USAGE_DYNAMIC;
  238. #else
  239. ret |= D3D11_USAGE_DYNAMIC;
  240. #endif
  241. }
  242. if (usage & HardwareBuffer::HBU_WRITE_ONLY)
  243. {
  244. ret |= D3D11_USAGE_DYNAMIC;
  245. }
  246. return ret;
  247. }
  248. D3D11_MAP D3D11Mappings::get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage)
  249. {
  250. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  251. if (options == HardwareBuffer::HBL_DISCARD)
  252. {
  253. #if CM_D3D_MANAGE_BUFFERS
  254. // Only add the discard flag for dynamic usgae and default pool
  255. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  256. (usage & HardwareBuffer::HBU_DISCARDABLE))
  257. ret = D3D11_MAP_WRITE_DISCARD;
  258. #else
  259. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  260. if (usage & HardwareBuffer::HBU_DYNAMIC)
  261. ret = D3D11_MAP_WRITE_DISCARD;
  262. #endif
  263. }
  264. if (options == HardwareBuffer::HBL_READ_ONLY)
  265. {
  266. // D3D debug runtime doesn't like you locking managed buffers readonly
  267. // when they were created with write-only (even though you CAN read
  268. // from the software backed version)
  269. if (!(usage & HardwareBuffer::HBU_WRITE_ONLY))
  270. ret = D3D11_MAP_READ;
  271. }
  272. if (options == HardwareBuffer::HBL_NO_OVERWRITE)
  273. {
  274. #if CM_D3D_MANAGE_BUFFERS
  275. // Only add the nooverwrite flag for dynamic usgae and default pool
  276. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  277. (usage & HardwareBuffer::HBU_DISCARDABLE))
  278. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  279. #else
  280. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  281. if (usage & HardwareBuffer::HBU_DYNAMIC)
  282. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  283. #endif
  284. }
  285. return ret;
  286. }
  287. UINT D3D11Mappings::getByteWidth(HardwareIndexBuffer::IndexType itype)
  288. {
  289. if (itype == HardwareIndexBuffer::IT_32BIT)
  290. {
  291. return sizeof(UINT32);
  292. }
  293. else
  294. {
  295. return sizeof(UINT16);
  296. }
  297. }
  298. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  299. {
  300. switch (vType)
  301. {
  302. case VET_COLOUR:
  303. case VET_COLOUR_ABGR:
  304. case VET_COLOUR_ARGB:
  305. return DXGI_FORMAT_R8G8B8A8_UNORM;
  306. break;
  307. case VET_FLOAT1:
  308. return DXGI_FORMAT_R32_FLOAT;
  309. break;
  310. case VET_FLOAT2:
  311. return DXGI_FORMAT_R32G32_FLOAT;
  312. break;
  313. case VET_FLOAT3:
  314. return DXGI_FORMAT_R32G32B32_FLOAT;
  315. break;
  316. case VET_FLOAT4:
  317. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  318. break;
  319. case VET_SHORT2:
  320. return DXGI_FORMAT_R16G16_SINT;
  321. break;
  322. case VET_SHORT4:
  323. return DXGI_FORMAT_R16G16B16A16_SINT;
  324. break;
  325. case VET_UBYTE4:
  326. return DXGI_FORMAT_R8G8B8A8_UINT;
  327. break;
  328. }
  329. // to keep compiler happy
  330. return DXGI_FORMAT_R32G32B32_FLOAT;
  331. }
  332. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  333. {
  334. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  335. if( strcmp(sem, "BLENDINDICES") == 0 )
  336. return VES_BLEND_INDICES;
  337. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  338. return VES_BLEND_WEIGHTS;
  339. if( strcmp(sem, "COLOR") == 0 )
  340. return VES_DIFFUSE;
  341. if( strcmp(sem, "NORMAL") == 0 )
  342. return VES_NORMAL;
  343. if( strcmp(sem, "POSITION") == 0 )
  344. return VES_POSITION;
  345. if( strcmp(sem, "TEXCOORD") == 0 )
  346. return VES_TEXTURE_COORDINATES;
  347. if( strcmp(sem, "BINORMAL") == 0 )
  348. return VES_BITANGENT;
  349. if( strcmp(sem, "TANGENT") == 0 )
  350. return VES_TANGENT;
  351. if( strcmp(sem, "POSITIONT") == 0 )
  352. return VES_POSITIONT;
  353. if( strcmp(sem, "PSIZE") == 0 )
  354. return VES_PSIZE;
  355. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  356. // to keep compiler happy
  357. return VES_POSITION;
  358. }
  359. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  360. {
  361. switch (sem)
  362. {
  363. case VES_BLEND_INDICES:
  364. return "BLENDINDICES";
  365. break;
  366. case VES_BLEND_WEIGHTS:
  367. return "BLENDWEIGHT";
  368. break;
  369. case VES_DIFFUSE:
  370. return "COLOR"; // NB index will differentiate
  371. break;
  372. case VES_SPECULAR:
  373. return "COLOR"; // NB index will differentiate
  374. break;
  375. case VES_NORMAL:
  376. return "NORMAL";
  377. break;
  378. case VES_POSITION:
  379. return "POSITION";
  380. break;
  381. case VES_TEXTURE_COORDINATES:
  382. return "TEXCOORD";
  383. break;
  384. case VES_BITANGENT:
  385. return "BINORMAL";
  386. break;
  387. case VES_TANGENT:
  388. return "TANGENT";
  389. break;
  390. case VES_POSITIONT:
  391. return "POSITIONT";
  392. break;
  393. case VES_PSIZE:
  394. return "PSIZE";
  395. break;
  396. }
  397. // to keep compiler happy
  398. return "";
  399. }
  400. void D3D11Mappings::get(const Color& inColour, float * outColour )
  401. {
  402. outColour[0] = inColour.r;
  403. outColour[1] = inColour.g;
  404. outColour[2] = inColour.b;
  405. outColour[3] = inColour.a;
  406. }
  407. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  408. {
  409. switch(d3dPF)
  410. {
  411. case DXGI_FORMAT_UNKNOWN :
  412. return PF_UNKNOWN;
  413. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  414. return PF_FLOAT32_RGBA;
  415. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  416. return PF_FLOAT32_RGBA;
  417. case DXGI_FORMAT_R32G32B32A32_UINT :
  418. return PF_UNKNOWN;
  419. case DXGI_FORMAT_R32G32B32A32_SINT :
  420. return PF_UNKNOWN;
  421. case DXGI_FORMAT_R32G32B32_TYPELESS :
  422. return PF_UNKNOWN;
  423. case DXGI_FORMAT_R32G32B32_FLOAT :
  424. return PF_FLOAT32_RGB;
  425. case DXGI_FORMAT_R32G32B32_UINT :
  426. return PF_UNKNOWN;
  427. case DXGI_FORMAT_R32G32B32_SINT :
  428. return PF_UNKNOWN;
  429. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  430. return PF_FLOAT16_RGBA;
  431. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  432. return PF_UNKNOWN;
  433. case DXGI_FORMAT_R16G16B16A16_UNORM :
  434. return PF_UNKNOWN;
  435. case DXGI_FORMAT_R16G16B16A16_UINT :
  436. return PF_UNKNOWN;
  437. case DXGI_FORMAT_R16G16B16A16_SNORM :
  438. return PF_UNKNOWN;
  439. case DXGI_FORMAT_R16G16B16A16_SINT :
  440. return PF_UNKNOWN;
  441. case DXGI_FORMAT_R32G32_TYPELESS :
  442. return PF_UNKNOWN;
  443. case DXGI_FORMAT_R32G32_FLOAT :
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_R32G32_UINT :
  446. return PF_UNKNOWN;
  447. case DXGI_FORMAT_R32G32_SINT :
  448. return PF_UNKNOWN;
  449. case DXGI_FORMAT_R32G8X24_TYPELESS :
  450. return PF_UNKNOWN;
  451. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  452. return PF_UNKNOWN;
  453. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  454. return PF_UNKNOWN;
  455. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  458. return PF_UNKNOWN;
  459. case DXGI_FORMAT_R10G10B10A2_UNORM :
  460. return PF_UNKNOWN;
  461. case DXGI_FORMAT_R10G10B10A2_UINT :
  462. return PF_UNKNOWN;
  463. case DXGI_FORMAT_R11G11B10_FLOAT :
  464. return PF_UNKNOWN;
  465. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  466. return PF_R8G8B8A8;
  467. case DXGI_FORMAT_R8G8B8A8_UNORM :
  468. return PF_R8G8B8A8;
  469. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  470. return PF_UNKNOWN;
  471. case DXGI_FORMAT_R8G8B8A8_UINT :
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_R8G8B8A8_SNORM :
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R8G8B8A8_SINT :
  476. return PF_UNKNOWN;
  477. case DXGI_FORMAT_R16G16_TYPELESS :
  478. return PF_UNKNOWN;
  479. case DXGI_FORMAT_R16G16_FLOAT :
  480. return PF_UNKNOWN;
  481. case DXGI_FORMAT_R16G16_UNORM :
  482. return PF_UNKNOWN;
  483. case DXGI_FORMAT_R16G16_UINT :
  484. return PF_UNKNOWN;
  485. case DXGI_FORMAT_R16G16_SNORM :
  486. return PF_UNKNOWN;
  487. case DXGI_FORMAT_R16G16_SINT :
  488. return PF_UNKNOWN;
  489. case DXGI_FORMAT_R32_TYPELESS :
  490. return PF_UNKNOWN;
  491. case DXGI_FORMAT_D32_FLOAT :
  492. return PF_UNKNOWN;
  493. case DXGI_FORMAT_R32_FLOAT :
  494. return PF_UNKNOWN;
  495. case DXGI_FORMAT_R32_UINT :
  496. return PF_UNKNOWN;
  497. case DXGI_FORMAT_R32_SINT :
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R24G8_TYPELESS :
  500. return PF_UNKNOWN;
  501. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  502. return PF_UNKNOWN;
  503. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  504. return PF_UNKNOWN;
  505. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  506. return PF_UNKNOWN;
  507. case DXGI_FORMAT_R8G8_TYPELESS :
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_R8G8_UNORM :
  510. return PF_UNKNOWN;
  511. case DXGI_FORMAT_R8G8_UINT :
  512. return PF_UNKNOWN;
  513. case DXGI_FORMAT_R8G8_SNORM :
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_R8G8_SINT :
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_R16_TYPELESS :
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_R16_FLOAT :
  520. return PF_UNKNOWN;
  521. case DXGI_FORMAT_D16_UNORM :
  522. return PF_UNKNOWN;
  523. case DXGI_FORMAT_R16_UNORM :
  524. return PF_UNKNOWN;
  525. case DXGI_FORMAT_R16_UINT :
  526. return PF_UNKNOWN;
  527. case DXGI_FORMAT_R16_SNORM :
  528. return PF_UNKNOWN;
  529. case DXGI_FORMAT_R16_SINT :
  530. return PF_UNKNOWN;
  531. case DXGI_FORMAT_R8_TYPELESS :
  532. return PF_UNKNOWN;
  533. case DXGI_FORMAT_R8_UNORM :
  534. return PF_UNKNOWN;
  535. case DXGI_FORMAT_R8_UINT :
  536. return PF_UNKNOWN;
  537. case DXGI_FORMAT_R8_SNORM :
  538. return PF_UNKNOWN;
  539. case DXGI_FORMAT_R8_SINT :
  540. return PF_UNKNOWN;
  541. case DXGI_FORMAT_A8_UNORM :
  542. return PF_UNKNOWN;
  543. case DXGI_FORMAT_R1_UNORM :
  544. return PF_UNKNOWN;
  545. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  546. return PF_UNKNOWN;
  547. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  548. return PF_UNKNOWN;
  549. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  550. return PF_UNKNOWN;
  551. case DXGI_FORMAT_BC1_TYPELESS :
  552. return PF_UNKNOWN;
  553. case DXGI_FORMAT_BC1_UNORM :
  554. return PF_DXT1;
  555. case DXGI_FORMAT_BC1_UNORM_SRGB :
  556. return PF_DXT1;
  557. case DXGI_FORMAT_BC2_TYPELESS :
  558. return PF_DXT2;
  559. case DXGI_FORMAT_BC2_UNORM :
  560. return PF_DXT2;
  561. case DXGI_FORMAT_BC2_UNORM_SRGB :
  562. return PF_DXT2;
  563. case DXGI_FORMAT_BC3_TYPELESS :
  564. return PF_DXT3;
  565. case DXGI_FORMAT_BC3_UNORM :
  566. return PF_DXT3;
  567. case DXGI_FORMAT_BC3_UNORM_SRGB :
  568. return PF_DXT3;
  569. case DXGI_FORMAT_BC4_TYPELESS :
  570. return PF_DXT4;
  571. case DXGI_FORMAT_BC4_UNORM :
  572. return PF_DXT4;
  573. case DXGI_FORMAT_BC4_SNORM :
  574. return PF_DXT4;
  575. case DXGI_FORMAT_BC5_TYPELESS :
  576. return PF_DXT5;
  577. case DXGI_FORMAT_BC5_UNORM :
  578. return PF_DXT5;
  579. case DXGI_FORMAT_BC5_SNORM :
  580. return PF_DXT5;
  581. case DXGI_FORMAT_B5G6R5_UNORM :
  582. return PF_DXT5;
  583. case DXGI_FORMAT_B5G5R5A1_UNORM :
  584. return PF_UNKNOWN;
  585. case DXGI_FORMAT_B8G8R8A8_UNORM :
  586. return PF_UNKNOWN;
  587. case DXGI_FORMAT_B8G8R8X8_UNORM :
  588. return PF_UNKNOWN;
  589. default:
  590. return PF_UNKNOWN;
  591. }
  592. }
  593. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat ogrePF)
  594. {
  595. switch(ogrePF)
  596. {
  597. case PF_L8:
  598. return DXGI_FORMAT_R8_UNORM;
  599. case PF_L16:
  600. return DXGI_FORMAT_R16_UNORM;
  601. case PF_A8:
  602. return DXGI_FORMAT_UNKNOWN;
  603. case PF_A4L4:
  604. return DXGI_FORMAT_UNKNOWN;
  605. case PF_BYTE_LA:
  606. return DXGI_FORMAT_UNKNOWN;
  607. case PF_R3G3B2:
  608. return DXGI_FORMAT_UNKNOWN;
  609. case PF_A1R5G5B5:
  610. return DXGI_FORMAT_UNKNOWN;
  611. case PF_R5G6B5:
  612. return DXGI_FORMAT_UNKNOWN;
  613. case PF_A4R4G4B4:
  614. return DXGI_FORMAT_UNKNOWN;
  615. case PF_R8G8B8:
  616. return DXGI_FORMAT_UNKNOWN;
  617. case PF_A8R8G8B8:
  618. return DXGI_FORMAT_UNKNOWN;
  619. case PF_A8B8G8R8:
  620. return DXGI_FORMAT_R8G8B8A8_UNORM;
  621. case PF_X8R8G8B8:
  622. return DXGI_FORMAT_UNKNOWN;
  623. case PF_X8B8G8R8:
  624. return DXGI_FORMAT_UNKNOWN;
  625. case PF_A2B10G10R10:
  626. return DXGI_FORMAT_R10G10B10A2_TYPELESS;
  627. case PF_A2R10G10B10:
  628. return DXGI_FORMAT_UNKNOWN;
  629. case PF_FLOAT16_R:
  630. return DXGI_FORMAT_R16_FLOAT;
  631. case PF_FLOAT16_RGBA:
  632. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  633. case PF_FLOAT32_R:
  634. return DXGI_FORMAT_R32_FLOAT;
  635. case PF_FLOAT32_RGBA:
  636. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  637. case PF_SHORT_RGBA:
  638. return DXGI_FORMAT_R16G16B16A16_UNORM;
  639. case PF_DXT1:
  640. return DXGI_FORMAT_BC1_UNORM;
  641. case PF_DXT2:
  642. return DXGI_FORMAT_BC2_UNORM;
  643. case PF_DXT3:
  644. return DXGI_FORMAT_BC3_UNORM;
  645. case PF_DXT4:
  646. return DXGI_FORMAT_BC4_UNORM;
  647. case PF_DXT5:
  648. return DXGI_FORMAT_BC5_UNORM;
  649. case PF_UNKNOWN:
  650. default:
  651. return DXGI_FORMAT_UNKNOWN;
  652. }
  653. }
  654. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat ogrePF)
  655. {
  656. if (_getPF(ogrePF) != DXGI_FORMAT_UNKNOWN)
  657. {
  658. return ogrePF;
  659. }
  660. switch(ogrePF)
  661. {
  662. case PF_FLOAT16_RGB:
  663. return PF_FLOAT16_RGBA;
  664. case PF_FLOAT32_RGB:
  665. return PF_FLOAT32_RGBA;
  666. case PF_UNKNOWN:
  667. default:
  668. return PF_A8B8G8R8;
  669. }
  670. }
  671. D3D11_USAGE D3D11Mappings::_getUsage(HardwareBuffer::Usage mUsage)
  672. {
  673. if (_isDynamic(mUsage))
  674. {
  675. return D3D11_USAGE_DYNAMIC;
  676. }
  677. else
  678. {
  679. return D3D11_USAGE_DEFAULT;
  680. }
  681. }
  682. bool D3D11Mappings::_isDynamic(HardwareBuffer::Usage mUsage)
  683. {
  684. switch ( mUsage)
  685. {
  686. case HardwareBuffer::HBU_DYNAMIC:
  687. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY:
  688. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE:
  689. return true;
  690. }
  691. return false;
  692. }
  693. bool D3D11Mappings::_isDynamic(int mUsage)
  694. {
  695. return _isDynamic(static_cast<HardwareBuffer::Usage>(mUsage));
  696. }
  697. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  698. {
  699. return _getUsage(static_cast<HardwareBuffer::Usage>(mUsage));
  700. }
  701. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  702. {
  703. return _getAccessFlags(static_cast<HardwareBuffer::Usage>(mUsage));
  704. }
  705. UINT D3D11Mappings::_getAccessFlags(HardwareBuffer::Usage mUsage)
  706. {
  707. if(_isDynamic(mUsage))
  708. return D3D11_CPU_ACCESS_WRITE;
  709. else
  710. return 0;
  711. }
  712. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  713. {
  714. switch(type)
  715. {
  716. case D3D_SRV_DIMENSION_TEXTURE1D:
  717. return TEX_TYPE_1D;
  718. case D3D_SRV_DIMENSION_TEXTURE2D:
  719. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  720. return TEX_TYPE_2D;
  721. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  722. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  723. return TEX_TYPE_2D_ARRAY;
  724. case D3D_SRV_DIMENSION_TEXTURE3D:
  725. return TEX_TYPE_3D;
  726. case D3D_SRV_DIMENSION_TEXTURECUBE:
  727. return TEX_TYPE_CUBE_MAP;
  728. default:
  729. // unknown
  730. return static_cast<TextureType>(0);
  731. }
  732. }
  733. //---------------------------------------------------------------------
  734. size_t D3D11Mappings::_getSizeInBytes(PixelFormat pf, size_t xcount, size_t ycount)
  735. {
  736. if(xcount == 0 || ycount == 0)
  737. return 0;
  738. if(PixelUtil::isCompressed(pf))
  739. {
  740. // D3D wants the width of one row of cells in bytes
  741. if (pf == PF_DXT1)
  742. {
  743. // 64 bits (8 bytes) per 4x4 block
  744. return std::max<size_t>(1, xcount / 4) * std::max<size_t>(1, ycount / 4) * 8;
  745. }
  746. else
  747. {
  748. // 128 bits (16 bytes) per 4x4 block
  749. return std::max<size_t>(1, xcount / 4) * std::max<size_t>(1, ycount / 4) * 16;
  750. }
  751. }
  752. else
  753. {
  754. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  755. }
  756. }
  757. UINT D3D11Mappings::_getTextureBindFlags(DXGI_FORMAT format, bool isdynamic)
  758. {
  759. if(isdynamic)
  760. return D3D11_BIND_SHADER_RESOURCE;
  761. switch(format)
  762. {
  763. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  764. case DXGI_FORMAT_R32G32B32_TYPELESS:
  765. case DXGI_FORMAT_R32G32B32_FLOAT:
  766. case DXGI_FORMAT_R32G32B32_UINT:
  767. case DXGI_FORMAT_R32G32B32_SINT:
  768. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  769. case DXGI_FORMAT_R32G32_TYPELESS:
  770. case DXGI_FORMAT_R32G8X24_TYPELESS:
  771. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  772. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  773. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  774. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  775. case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
  776. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  777. case DXGI_FORMAT_R16G16_TYPELESS:
  778. case DXGI_FORMAT_R32_TYPELESS:
  779. case DXGI_FORMAT_D32_FLOAT:
  780. case DXGI_FORMAT_R24G8_TYPELESS:
  781. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  782. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  783. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  784. case DXGI_FORMAT_R8G8_TYPELESS:
  785. case DXGI_FORMAT_R16_TYPELESS:
  786. case DXGI_FORMAT_D16_UNORM:
  787. case DXGI_FORMAT_R8_TYPELESS:
  788. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  789. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  790. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  791. case DXGI_FORMAT_BC1_TYPELESS:
  792. case DXGI_FORMAT_BC1_UNORM:
  793. case DXGI_FORMAT_BC1_UNORM_SRGB:
  794. case DXGI_FORMAT_BC2_TYPELESS:
  795. case DXGI_FORMAT_BC2_UNORM:
  796. case DXGI_FORMAT_BC2_UNORM_SRGB:
  797. case DXGI_FORMAT_BC3_TYPELESS:
  798. case DXGI_FORMAT_BC3_UNORM:
  799. case DXGI_FORMAT_BC3_UNORM_SRGB:
  800. case DXGI_FORMAT_BC4_TYPELESS:
  801. case DXGI_FORMAT_BC4_UNORM:
  802. case DXGI_FORMAT_BC4_SNORM:
  803. case DXGI_FORMAT_BC5_TYPELESS:
  804. case DXGI_FORMAT_BC5_UNORM:
  805. case DXGI_FORMAT_BC5_SNORM:
  806. case DXGI_FORMAT_B8G8R8A8_TYPELESS:
  807. case DXGI_FORMAT_B8G8R8X8_TYPELESS:
  808. case DXGI_FORMAT_BC6H_TYPELESS:
  809. case DXGI_FORMAT_BC6H_UF16:
  810. case DXGI_FORMAT_BC6H_SF16:
  811. case DXGI_FORMAT_BC7_TYPELESS:
  812. case DXGI_FORMAT_BC7_UNORM:
  813. case DXGI_FORMAT_BC7_UNORM_SRGB:
  814. return D3D11_BIND_SHADER_RESOURCE;
  815. default:
  816. return D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  817. }
  818. }
  819. UINT D3D11Mappings::_getTextureMiscFlags(UINT bindflags, TextureType textype, bool isdynamic)
  820. {
  821. if(isdynamic)
  822. return 0;
  823. UINT flags = 0;
  824. if(bindflags & D3D11_BIND_RENDER_TARGET)
  825. flags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  826. if(textype == TEX_TYPE_CUBE_MAP)
  827. flags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  828. return flags;
  829. }
  830. }