#3d #game-engine #engine #gamedev

Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CamelotClient b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
CamelotRenderer 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
CamelotUtility c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln 1ed4b591b5 DX11 project added %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos