Marko Pintera
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1c73bb445a
More DX11 work, and refactor on Hardware buffers
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13 lat temu |
Marko Pintera
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68dc280360
More work on DX11
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13 lat temu |
Marko Pintera
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1ed4b591b5
DX11 project added
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13 lat temu |
Marko Pintera
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47f4d31dda
Fixed x64 issue with window handles
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13 lat temu |
Marko Pintera
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9ea9943bf1
Added some ignores due to new intermediate folders
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13 lat temu |
Marko Pintera
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b848d9aca2
Moved Intermediate data folders
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13 lat temu |
Marko Pintera
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901ee213c3
Ported remaining stuff to x64
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13 lat temu |
Marko Pintera
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84e8b8cd4d
FBX importer ported to x64
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13 lat temu |
Marko Pintera
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9b005cea53
D3D9 render system ported to x64
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13 lat temu |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 lat temu |
Marko Pintera
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43d1b87b50
Ported Renderer to x64
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13 lat temu |
Marko Pintera
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647adb2de1
Fixing some methods I broke when porting to x64
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13 lat temu |
Marko Pintera
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cb0ff2efce
Hopefully fixing the 32bit pointer address issue for x64 builds
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13 lat temu |
Marko Pintera
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612644f309
Utility library builds on x64
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13 lat temu |
Marko Pintera
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2dc16772b6
Commit before move to x64
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13 lat temu |
Marko Pintera
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 lat temu |
Marko Pintera
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c49ed432df
Gpu programs now get loaded properly before initializing material
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13 lat temu |
Marko Pintera
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6e2cee6dc1
DirectX window defaults to primary
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13 lat temu |
Marko Pintera
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289ddb78eb
Window loops now run on the render thread
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13 lat temu |
Marko Pintera
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aebfb59579
Dont store name for render window
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13 lat temu |
Marko Pintera
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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13 lat temu |
Marko Pintera
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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13 lat temu |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 lat temu |
Marko Pintera
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 lat temu |
Marko Pintera
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616f686c12
Refactored Render system context into two different types
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13 lat temu |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 lat temu |
Marko Pintera
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03f4bb7402
Refactored Texture part #2
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13 lat temu |
Marko Pintera
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7aefc7c854
Updated how textures get serialized (needs serious testing)
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13 lat temu |
Marko Pintera
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7970ff490b
Refactored Textures part #1
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13 lat temu |
Marko Pintera
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 lat temu |