Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 68dc280360 More work on DX11 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 1ed4b591b5 DX11 project added %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9ea9943bf1 Added some ignores due to new intermediate folders %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b848d9aca2 Moved Intermediate data folders %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 901ee213c3 Ported remaining stuff to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 84e8b8cd4d FBX importer ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 647adb2de1 Fixing some methods I broke when porting to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 612644f309 Utility library builds on x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2dc16772b6 Commit before move to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c49ed432df Gpu programs now get loaded properly before initializing material %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 289ddb78eb Window loops now run on the render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aebfb59579 Dont store name for render window %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 616f686c12 Refactored Render system context into two different types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos