BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL vor 8 Jahren
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ImageBasedLighting.bslinc 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled vor 8 Jahren
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional vor 8 Jahren
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
LightingCommon.bslinc 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled vor 8 Jahren
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
PPBase.bslinc f888d7c751 Inital work on HBAO vor 8 Jahren
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF vor 8 Jahren
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling vor 8 Jahren
ReflectionCubemapCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL vor 8 Jahren
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA vor 8 Jahren
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren