BsTechnique.cpp 4.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsTechnique.h"
  4. #include "Error/BsException.h"
  5. #include "RenderAPI/BsRenderAPI.h"
  6. #include "Renderer/BsRendererManager.h"
  7. #include "Material/BsPass.h"
  8. #include "Renderer/BsRenderer.h"
  9. #include "RTTI/BsTechniqueRTTI.h"
  10. namespace bs
  11. {
  12. TechniqueBase::TechniqueBase(const String& language, const StringID& renderer, const Vector<StringID>& tags)
  13. :mLanguage(language), mRenderer(renderer), mTags(tags)
  14. {
  15. }
  16. bool TechniqueBase::isSupported() const
  17. {
  18. if ((ct::RenderAPI::instancePtr()->getShadingLanguageName() == mLanguage || mLanguage == "Any") &&
  19. (RendererManager::instance().getActive()->getName() == mRenderer ||
  20. RendererAny == mRenderer))
  21. {
  22. return true;
  23. }
  24. return false;
  25. }
  26. bool TechniqueBase::hasTag(const StringID& tag)
  27. {
  28. for(auto& entry : mTags)
  29. {
  30. if (entry == tag)
  31. return true;
  32. }
  33. return false;
  34. }
  35. template<bool Core>
  36. TTechnique<Core>::TTechnique(const String& language, const StringID& renderer, const Vector<StringID>& tags,
  37. const Vector<SPtr<PassType>>& passes)
  38. : TechniqueBase(language, renderer, tags), mPasses(passes)
  39. { }
  40. template<bool Core>
  41. TTechnique<Core>::TTechnique()
  42. : TechniqueBase("", "", {})
  43. { }
  44. template<bool Core>
  45. SPtr<typename TTechnique<Core>::PassType> TTechnique<Core>::getPass(UINT32 idx) const
  46. {
  47. if (idx < 0 || idx >= (UINT32)mPasses.size())
  48. BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  49. return mPasses[idx];
  50. }
  51. template class TTechnique < false > ;
  52. template class TTechnique < true >;
  53. Technique::Technique(const String& language, const StringID& renderer, const Vector<StringID>& tags,
  54. const Vector<SPtr<Pass>>& passes)
  55. :TTechnique(language, renderer, tags, passes)
  56. { }
  57. Technique::Technique()
  58. : TTechnique()
  59. { }
  60. SPtr<ct::Technique> Technique::getCore() const
  61. {
  62. return std::static_pointer_cast<ct::Technique>(mCoreSpecific);
  63. }
  64. SPtr<ct::CoreObject> Technique::createCore() const
  65. {
  66. Vector<SPtr<ct::Pass>> passes;
  67. for (auto& pass : mPasses)
  68. passes.push_back(pass->getCore());
  69. ct::Technique* technique = new (bs_alloc<ct::Technique>()) ct::Technique(mLanguage, mRenderer, mTags, passes);
  70. SPtr<ct::Technique> techniquePtr = bs_shared_ptr<ct::Technique>(technique);
  71. techniquePtr->_setThisPtr(techniquePtr);
  72. return techniquePtr;
  73. }
  74. void Technique::getCoreDependencies(Vector<CoreObject*>& dependencies)
  75. {
  76. for (auto& pass : mPasses)
  77. dependencies.push_back(pass.get());
  78. }
  79. SPtr<Technique> Technique::create(const String& language, const StringID& renderer, const Vector<SPtr<Pass>>& passes)
  80. {
  81. Technique* technique = new (bs_alloc<Technique>()) Technique(language, renderer, {}, passes);
  82. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  83. techniquePtr->_setThisPtr(techniquePtr);
  84. techniquePtr->initialize();
  85. return techniquePtr;
  86. }
  87. SPtr<Technique> Technique::create(const String& language, const StringID& renderer, const Vector<StringID>& tags,
  88. const Vector<SPtr<Pass>>& passes)
  89. {
  90. Technique* technique = new (bs_alloc<Technique>()) Technique(language, renderer, tags, passes);
  91. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  92. techniquePtr->_setThisPtr(techniquePtr);
  93. techniquePtr->initialize();
  94. return techniquePtr;
  95. }
  96. SPtr<Technique> Technique::createEmpty()
  97. {
  98. Technique* technique = new (bs_alloc<Technique>()) Technique();
  99. SPtr<Technique> techniquePtr = bs_core_ptr<Technique>(technique);
  100. techniquePtr->_setThisPtr(techniquePtr);
  101. return techniquePtr;
  102. }
  103. RTTITypeBase* Technique::getRTTIStatic()
  104. {
  105. return TechniqueRTTI::instance();
  106. }
  107. RTTITypeBase* Technique::getRTTI() const
  108. {
  109. return Technique::getRTTIStatic();
  110. }
  111. namespace ct
  112. {
  113. Technique::Technique(const String& language, const StringID& renderer, const Vector<StringID>& tags,
  114. const Vector<SPtr<Pass>>& passes)
  115. :TTechnique(language, renderer, tags, passes)
  116. { }
  117. SPtr<Technique> Technique::create(const String& language, const StringID& renderer,
  118. const Vector<SPtr<Pass>>& passes)
  119. {
  120. Technique* technique = new (bs_alloc<Technique>()) Technique(language, renderer, {}, passes);
  121. SPtr<Technique> techniquePtr = bs_shared_ptr<Technique>(technique);
  122. techniquePtr->_setThisPtr(techniquePtr);
  123. techniquePtr->initialize();
  124. return techniquePtr;
  125. }
  126. SPtr<Technique> Technique::create(const String& language, const StringID& renderer,
  127. const Vector<StringID>& tags, const Vector<SPtr<Pass>>& passes)
  128. {
  129. Technique* technique = new (bs_alloc<Technique>()) Technique(language, renderer, tags, passes);
  130. SPtr<Technique> techniquePtr = bs_shared_ptr<Technique>(technique);
  131. techniquePtr->_setThisPtr(techniquePtr);
  132. techniquePtr->initialize();
  133. return techniquePtr;
  134. }
  135. }
  136. }