BearishSun 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
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BsGpuParamsSet.cpp af46409c10 Feature: Linux is now a fully supported platform %!s(int64=8) %!d(string=hai) anos
BsGpuParamsSet.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterial.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsMaterial.h b90e5e6484 Bugfix: Changing material properties will now properly sync those changes to the core thread %!s(int64=8) %!d(string=hai) anos
BsMaterialManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterialManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsMaterialParam.cpp 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
BsMaterialParam.h 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsMaterialParams.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsMaterialParams.h 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsPass.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsPass.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
BsShader.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsShader.h 8b8713b054 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsShaderDefines.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderDefines.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderInclude.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderInclude.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsShaderManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsTechnique.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsTechnique.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos