BearishSun 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face há 8 anos atrás
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GL 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
GLSL ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
Linux 78f89c68ac WIP: Linux port há 8 anos atrás
Win32 a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLBuffer.cpp 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLCommandBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLCommandBufferManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLCommandBufferManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLContext.cpp 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation há 8 anos atrás
BsGLContext.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLEventQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLEventQuery.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLFrameBufferObject.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLFrameBufferObject.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLGpuBuffer.cpp 79b973bc30 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLGpuBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLGpuParamBlockBuffer.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLGpuParamBlockBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLHardwareBufferManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLHardwareBufferManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLIndexBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLOcclusionQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLOcclusionQuery.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLPixelBuffer.cpp 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face há 8 anos atrás
BsGLPixelBuffer.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face há 8 anos atrás
BsGLPixelFormat.cpp 266484ff97 WIP: Linux port há 8 anos atrás
BsGLPixelFormat.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLPrerequisites.h 67eaa119fc WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLQueryManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLQueryManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLRenderAPI.cpp ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsGLRenderAPI.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state há 8 anos atrás
BsGLRenderAPIFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLRenderAPIFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLRenderTexture.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLRenderTexture.h a799813ebc WIP: Getting OpenGL up to date há 8 anos atrás
BsGLRenderWindowManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLRenderWindowManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLSupport.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLSupport.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLTexture.cpp 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face há 8 anos atrás
BsGLTexture.h 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face há 8 anos atrás
BsGLTextureManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLTextureManager.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLTextureView.cpp 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state há 8 anos atrás
BsGLTextureView.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLTimerQuery.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLTimerQuery.h 266484ff97 WIP: Linux port há 8 anos atrás
BsGLUtil.h dcd15a9ad7 WIP: Linux port há 8 anos atrás
BsGLVertexArrayObjectManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions há 8 anos atrás
BsGLVertexArrayObjectManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGLVertexBuffer.cpp d9a0c06295 Bugfix: OpenGL buffer copies are now performed correctly há 8 anos atrás
BsGLVertexBuffer.h 266484ff97 WIP: Linux port há 8 anos atrás
CMakeLists.txt 58ef9682bd WIP: Linux port há 8 anos atrás
CMakeSources.cmake dcd15a9ad7 WIP: Linux port há 8 anos atrás
glew.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás