BearishSun 1cebaa278f Feature: Vulkan now properly supports read-only depth + writable stencil (and vice versa) il y a 8 ans
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BansheeCore b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
BansheeD3D11RenderAPI 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face il y a 8 ans
BansheeEditor 8c1384e4bf Bugfix: Built-in shaders are now properly registered in the resource manifest il y a 8 ans
BansheeEditorExec 831af46d78 WIP: Linux port il y a 8 ans
BansheeEngine 8c1384e4bf Bugfix: Built-in shaders are now properly registered in the resource manifest il y a 8 ans
BansheeFBXImporter af46409c10 Feature: Linux is now a fully supported platform il y a 8 ans
BansheeFMOD 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface il y a 8 ans
BansheeFontImporter d0864eb86b Bugfix: Fixing compile errors introduced with earlier script binding related commit il y a 8 ans
BansheeFreeImgImporter 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling il y a 8 ans
BansheeGLRenderAPI 3c1b9baaac Feature: Texture copies can now use arbitrary ranges for source/destination, instead of forcing a copy of the entire texture face il y a 8 ans
BansheeMono c4540199ba Bugfix: Fixing script code crashes related to garbage collection il y a 8 ans
BansheeOpenAudio 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface il y a 8 ans
BansheePhysX 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
BansheeSL 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
BansheeUtility b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
BansheeVulkanRenderAPI 1cebaa278f Feature: Vulkan now properly supports read-only depth + writable stencil (and vice versa) il y a 8 ans
CMake d1153f37e4 Bugfix: Fixing broken Linux build after some macOS related changes il y a 8 ans
Examples 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
Game af46409c10 Feature: Linux is now a fully supported platform il y a 8 ans
MBansheeEditor 00e9d516bc Feature: ReflectionProbe editor inspector il y a 8 ans
MBansheeEngine c4540199ba Bugfix: Fixing script code crashes related to garbage collection il y a 8 ans
RenderBeast b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
SBansheeEditor ba7b749c1f Bugfix: Fixing a crash in editor when opening a new project, with a project already open il y a 8 ans
SBansheeEngine f542401dd5 Bugfix: Built-in components can now be properly retrieved and removed from scene objects through script code il y a 8 ans
CMakeLists.txt 1c4bc44e9b Build: OptimizedBuild and Release configuration fixes il y a 8 ans