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Win32
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 tahun lalu |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 tahun lalu |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 tahun lalu |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 tahun lalu |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 tahun lalu |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 tahun lalu |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 tahun lalu |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 tahun lalu |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 tahun lalu |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 tahun lalu |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 tahun lalu |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 tahun lalu |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 tahun lalu |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 tahun lalu |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 tahun lalu |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 tahun lalu |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 tahun lalu |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 tahun lalu |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 tahun lalu |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 tahun lalu |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 tahun lalu |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 tahun lalu |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 tahun lalu |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 tahun lalu |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 tahun lalu |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 tahun lalu |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 tahun lalu |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 tahun lalu |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 tahun lalu |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 tahun lalu |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 tahun lalu |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 tahun lalu |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 tahun lalu |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 tahun lalu |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 tahun lalu |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 tahun lalu |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 tahun lalu |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 tahun lalu |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 tahun lalu |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 tahun lalu |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 tahun lalu |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 tahun lalu |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 tahun lalu |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 tahun lalu |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 tahun lalu |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 tahun lalu |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 tahun lalu |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 tahun lalu |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 tahun lalu |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 tahun lalu |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 tahun lalu |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 tahun lalu |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 tahun lalu |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 tahun lalu |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 tahun lalu |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 tahun lalu |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 tahun lalu |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 tahun lalu |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 tahun lalu |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 tahun lalu |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 tahun lalu |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 tahun lalu |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 tahun lalu |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 tahun lalu |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 tahun lalu |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 tahun lalu |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 tahun lalu |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 tahun lalu |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 tahun lalu |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 tahun lalu |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 tahun lalu |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 tahun lalu |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 tahun lalu |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 tahun lalu |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 tahun lalu |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 tahun lalu |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 tahun lalu |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 tahun lalu |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 tahun lalu |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 tahun lalu |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 tahun lalu |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 tahun lalu |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 tahun lalu |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 tahun lalu |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 tahun lalu |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 tahun lalu |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 tahun lalu |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 tahun lalu |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 tahun lalu |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 tahun lalu |