#3d #game-engine #engine #gamedev

Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 лет назад
BansheeEngine 1e0c79d624 Made getCustomAttribute const 12 лет назад
BansheeForwardRenderer 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 лет назад
CamelotClient 427fdce2ce Keeping a list of all active windows 12 лет назад
CamelotCore 1e0c79d624 Made getCustomAttribute const 12 лет назад
CamelotD3D11RenderSystem 1e0c79d624 Made getCustomAttribute const 12 лет назад
CamelotD3D9Renderer 1e0c79d624 Made getCustomAttribute const 12 лет назад
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CamelotGLRenderer 1e0c79d624 Made getCustomAttribute const 12 лет назад
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
CamelotUtility b0b6182dab Working OS cursor in DX11 12 лет назад
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
Notes.txt 3b1f0ad474 Added some WIP DebugDraw code 12 лет назад
TODO.txt 427fdce2ce Keeping a list of all active windows 12 лет назад
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад