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BsApplication.cpp
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2116ef0d9f
Added a simpler way to specify renderer materials
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10 rokov pred |
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BsBuiltinResources.cpp
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98191c04eb
Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons
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10 rokov pred |
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BsCCamera.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsCGUIWidget.cpp
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bd0666745d
Menu bar new UI
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10 rokov pred |
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BsCLight.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsCRenderable.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsCamera.cpp
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caabd3721e
Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations
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10 rokov pred |
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BsCursor.cpp
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5251cd9fa3
More work on Material refactor. Moved template implementations to source files for better clarity.
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11 rokov pred |
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BsDragAndDropManager.cpp
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ddef406ac9
C# profiler overlay
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10 rokov pred |
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BsDrawHelper.cpp
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 rokov pred |
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BsDrawHelperTemplate.cpp
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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11 rokov pred |
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BsDropDownAreaPlacement.cpp
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23ac844b5d
A couple of fixes that handle opening of drop down windows and menus at proper location
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10 rokov pred |
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BsGUIButton.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIButtonBase.cpp
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e99b926919
Added multi-select list boxes (untested)
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10 rokov pred |
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BsGUIContent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 rokov pred |
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BsGUIContextMenu.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIDimensions.cpp
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33ab6e3f79
Refactored GUILayoutOptions:
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10 rokov pred |
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BsGUIDropDownBoxManager.cpp
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9f802264bf
Clicking on a parent of a GUI menu item now properly closes the sub menu if its currently open
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10 rokov pred |
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BsGUIDropDownContent.cpp
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0e88d4f0cb
Various fixes to multi-select list boxes
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10 rokov pred |
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BsGUIDropDownHitBox.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIDropDownMenu.cpp
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0e88d4f0cb
Various fixes to multi-select list boxes
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10 rokov pred |
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BsGUIElement.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIElementBase.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUIElementContainer.cpp
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34ba85fa44
Refactored GUI layout updates so they are faster and don't require an update to the entire GUI widget
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10 rokov pred |
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BsGUIElementStyle.cpp
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55d20b27b9
Added RTTI for GUISkin and GUIElementStyle
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10 rokov pred |
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BsGUIHelper.cpp
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ddba923fbf
Fixed incorrect content size calculation when content contained an image
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10 rokov pred |
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BsGUIInputBox.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIInputCaret.cpp
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098f8865e1
Font C# interface
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10 rokov pred |
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BsGUIInputSelection.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIInputTool.cpp
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c1d0163465
Minimized allocations when updating TextSprite
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10 rokov pred |
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BsGUILabel.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUILayout.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUILayoutUtility.cpp
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b489b88a5a
Fixed a GUI layout squishing issue that was caused by GUI panels not having their minimal layout size calculated
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10 rokov pred |
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BsGUILayoutX.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUILayoutY.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUIListBox.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 rokov pred |
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BsGUIManager.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUIMaterialManager.cpp
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d61a7ecffd
A lot more work on C# scene window
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11 rokov pred |
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BsGUIMenu.cpp
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77fd1ec83a
Added a way to create new resources in Library Window
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10 rokov pred |
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BsGUIMouseEvent.cpp
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2b0aadfb00
Int/Float field drag to increment/decrement works again
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10 rokov pred |
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BsGUIOptions.cpp
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33ab6e3f79
Refactored GUILayoutOptions:
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10 rokov pred |
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BsGUIPanel.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUIProgressBar.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIRenderTexture.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIScrollArea.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsGUIScrollBar.cpp
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25035a6396
Added new GUI for scroll bar
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10 rokov pred |
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BsGUIScrollBarHorz.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsGUIScrollBarVert.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsGUISkin.cpp
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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10 rokov pred |
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BsGUISkinRTTI.cpp
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55d20b27b9
Added RTTI for GUISkin and GUIElementStyle
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10 rokov pred |
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BsGUISlider.cpp
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5efdd7772b
Added Camera inspector
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10 rokov pred |
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BsGUISliderHandle.cpp
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bf16de13f1
Added a GUISliderField and extended normal sliders with a range and step increment
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10 rokov pred |
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BsGUISpace.cpp
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2952bf6d1a
Fixing an issue with layouts and spaces not getting removed from parent when destroyed
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10 rokov pred |
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BsGUITextInputEvent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 rokov pred |
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BsGUITexture.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIToggle.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsGUIToggleGroup.cpp
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60ee2232d7
More documentation
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11 rokov pred |
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BsGUIViewport.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 rokov pred |
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BsHEString.cpp
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cd3174bc2a
Localized strings no longer use a callback to notify owners about changes
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10 rokov pred |
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BsImageSprite.cpp
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098f8865e1
Font C# interface
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10 rokov pred |
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BsInputConfiguration.cpp
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24bfe213ef
Added serialization for SceneObject transform
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10 rokov pred |
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BsLight.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsPlainText.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsPlainTextImporter.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsProfilerOverlay.cpp
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1e4cc33626
Refactored GUIElement visibility flag in preparation for enabled/disabled flag
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10 rokov pred |
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BsRenderQueue.cpp
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f5fe01f847
Fixed render queue sorting
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10 rokov pred |
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BsRenderable.cpp
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4511ec8735
Renderable inspector (not tested)
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10 rokov pred |
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BsRenderableHandler.cpp
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fc73944aef
Better renderer param buffer binding
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10 rokov pred |
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BsRenderer.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsRendererMaterial.cpp
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2116ef0d9f
Added a simpler way to specify renderer materials
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10 rokov pred |
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BsRendererMaterialManager.cpp
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2116ef0d9f
Added a simpler way to specify renderer materials
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10 rokov pred |
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BsSceneManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsScriptCode.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsScriptCodeImportOptions.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsScriptCodeImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 rokov pred |
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BsScriptManager.cpp
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 rokov pred |
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BsShapeMeshes2D.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
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BsShapeMeshes3D.cpp
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 rokov pred |
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BsShortcutKey.cpp
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4a4223c27e
Added shortcut key names for non alphanumeric keys
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10 rokov pred |
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BsShortcutManager.cpp
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57c37f1601
Fixing menu bar shortcuts & shortcuts in general
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10 rokov pred |
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BsSprite.cpp
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c1d0163465
Minimized allocations when updating TextSprite
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10 rokov pred |
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BsSpriteTexture.cpp
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504158d944
C# interface for sprite texture
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10 rokov pred |
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BsTextSprite.cpp
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c1d0163465
Minimized allocations when updating TextSprite
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10 rokov pred |
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BsVirtualInput.cpp
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24bfe213ef
Added serialization for SceneObject transform
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10 rokov pred |