BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader %!s(int64=9) %!d(string=hai) anos
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Animation 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader %!s(int64=9) %!d(string=hai) anos
Audio 584feaa51c Added play on start for audio sources %!s(int64=9) %!d(string=hai) anos
GUI 9a90372f70 Scroll bar GUI element exposed to C# %!s(int64=9) %!d(string=hai) anos
Input d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
Interop 8d74761ad7 Moved camera to core layer so animation manager has access to it %!s(int64=9) %!d(string=hai) anos
Math c2218dc008 Animation curve editor zoom, scroll, drag and resize functionality (WIP) %!s(int64=9) %!d(string=hai) anos
Physics 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
Properties 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Rendering 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader %!s(int64=9) %!d(string=hai) anos
Resources 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Scene 469ec40aa4 Animation now properly calls animation event callback methods %!s(int64=9) %!d(string=hai) anos
Serialization 7896f9f7f4 Animation editor field display and field selection WIP %!s(int64=9) %!d(string=hai) anos
Utility f36636b63f Updated material inspector so it shows builtin shaders %!s(int64=9) %!d(string=hai) anos
MBansheeEngine.csproj f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
MBansheeEngine.csproj.user 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos