Marko Pintera 1ed4b591b5 DX11 project added 13 年之前
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
Win32 47f4d31dda Fixed x64 issue with window handles 13 年之前
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 年之前
CmApplication.cpp 1ed4b591b5 DX11 project added 13 年之前
CmCamera.cpp 7970ff490b Refactored Textures part #1 13 年之前
CmCgProgram.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmComponent.cpp 93e2676b37 RenderManager initial work 13 年之前
CmDefaultHardwareBufferManager.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 年之前
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmGpuProgramParams.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 年之前
CmHardwareIndexBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
CmHardwarePixelBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmHardwareVertexBuffer.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 年之前
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 年之前
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmMaterialRTTI.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 年之前
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 年之前
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 年之前
CmRenderSystem.cpp c138b62b72 GLRenderSystem ported to x64 13 年之前
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types 13 年之前
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 年之前
CmRenderTarget.cpp 47f4d31dda Fixed x64 issue with window handles 13 年之前
CmRenderTexture.cpp c138b62b72 GLRenderSystem ported to x64 13 年之前
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 年之前
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 年之前
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 年之前
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 年之前
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 年之前
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 年之前
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 年之前
CmTexture.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 年之前
CmVertexIndexData.cpp 43d1b87b50 Ported Renderer to x64 13 年之前
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 年之前
CmWindowEventUtilities.cpp 47f4d31dda Fixed x64 issue with window handles 13 年之前
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前