BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
..
Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsAnimation.h 508ce0444b More work on user manuals il y a 8 ans
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClip.h d0e98c524b Added support for compression when saving resources il y a 8 ans
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsAudioSource.h ed349dbc99 More work on user manuals il y a 9 ans
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsBlendState.h c1e8500a49 More work on developer manuals il y a 8 ans
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox il y a 8 ans
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCJoint.h e51517f40e More work on user manuals il y a 9 ans
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCLight.h 49a338f456 Area light sources (WIP) il y a 8 ans
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes il y a 8 ans
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored il y a 8 ans
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component il y a 8 ans
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCamera.h ae757a15ef Started work on shadow mapping il y a 8 ans
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox il y a 8 ans
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI il y a 9 ans
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCommonTypes.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsComponent.h bb6b9d1185 Fixing clang compilation errors il y a 8 ans
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project il y a 9 ans
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject il y a 9 ans
BsCorePrerequisites.h b905718c34 Skybox related fixes il y a 8 ans
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDepthStencilState.h c1e8500a49 More work on developer manuals il y a 8 ans
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsDistanceJoint.h e51517f40e More work on user manuals il y a 9 ans
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFont.h edc5726aac More work on user manuals il y a 9 ans
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks il y a 9 ans
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader il y a 9 ans
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors il y a 8 ans
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsHingeJoint.h e51517f40e More work on user manuals il y a 9 ans
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsInput.h 05e0207f0f More work on user manuals il y a 9 ans
BsInputFwd.h ef59933827 More work on user manuals il y a 9 ans
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsLight.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsLightRTTI.h 49a338f456 Area light sources (WIP) il y a 8 ans
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) il y a 9 ans
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport il y a 8 ans
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. il y a 9 ans
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsPass.h 0e8f4b8b57 More work on the documentation il y a 8 ans
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysics.h bb6b9d1185 Fixing clang compilation errors il y a 8 ans
BsPhysicsCommon.h 39627c97f2 More work on user manuals il y a 9 ans
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation il y a 8 ans
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# il y a 8 ans
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used il y a 9 ans
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsRasterizerState.h c1e8500a49 More work on developer manuals il y a 8 ans
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# il y a 8 ans
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling il y a 8 ans
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 8 ans
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values il y a 9 ans
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRenderable.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox il y a 8 ans
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsResource.h d0e98c524b Added support for compression when saving resources il y a 8 ans
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated il y a 8 ans
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsResources.h d0e98c524b Added support for compression when saving resources il y a 8 ans
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling il y a 8 ans
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources il y a 8 ans
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources il y a 8 ans
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes il y a 8 ans
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized il y a 8 ans
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light il y a 8 ans
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light il y a 8 ans
BsSliderJoint.h e51517f40e More work on user manuals il y a 9 ans
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSphericalJoint.h e51517f40e More work on user manuals il y a 9 ans
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsStringTableManager.h 39627c97f2 More work on user manuals il y a 9 ans
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTechnique.h 2b24d071f0 More renames of core thread objects il y a 9 ans
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually il y a 8 ans
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import il y a 8 ans
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import il y a 8 ans
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies il y a 9 ans
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree il y a 8 ans
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types il y a 8 ans
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans