BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCJoint.cpp e51517f40e More work on user manuals 9 years ago
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 years ago
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSkybox.cpp b905718c34 Skybox related fixes 8 years ago
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCamera.cpp e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 years ago
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 years ago
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 years ago
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 years ago
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 years ago
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 years ago
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 years ago
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsLight.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 years ago
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 years ago
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 years ago
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 years ago
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 years ago
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found 8 years ago
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 years ago
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 years ago
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 years ago
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsRenderable.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResources.cpp d0e98c524b Added support for compression when saving resources 8 years ago
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources 8 years ago
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 years ago
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 years ago
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 years ago
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 years ago
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 years ago
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 years ago
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 years ago
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 years ago
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 years ago
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago