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BsGpuResourcePool.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 år sedan |
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BsImageBasedLighting.cpp
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9bc64c077b
Reflection probe support added to forward path shaders
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8 år sedan |
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BsLightGrid.cpp
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 år sedan |
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BsLightRendering.cpp
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 år sedan |
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BsObjectRendering.cpp
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585e0a6e67
Fixing transparent shaders
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8 år sedan |
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BsPostProcessing.cpp
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 år sedan |
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BsRenderBeast.cpp
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cd426dee5d
Renderer scene information now moved into its own class so it can be re-used by shadow rendering
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8 år sedan |
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BsRenderBeastFactory.cpp
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 år sedan |
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BsRenderBeastPlugin.cpp
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 år sedan |
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BsRenderTargets.cpp
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 år sedan |
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BsRendererObject.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 år sedan |
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BsRendererScene.cpp
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cd426dee5d
Renderer scene information now moved into its own class so it can be re-used by shadow rendering
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8 år sedan |
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BsRendererView.cpp
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 år sedan |
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BsSamplerOverrides.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 år sedan |
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BsShadowRendering.cpp
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 år sedan |