Marko Pintera 20020bd8ea More work on the ScrollArea il y a 12 ans
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BsApplication.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
BsBuiltinMaterialManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
BsCamera.cpp 8f95f0a87d More allocation porting il y a 12 ans
BsD3D11BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering il y a 12 ans
BsD3D9BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering il y a 12 ans
BsDebugDraw.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
BsEngineGUI.cpp 1cbedb412a Added a background to the scroll bar il y a 12 ans
BsGLBuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering il y a 12 ans
BsGUIArea.cpp 56edbdf1e4 Started work on scrollbar handle il y a 12 ans
BsGUIButton.cpp 14540bb162 Text bounds no longer rely on clipped visual bounds il y a 12 ans
BsGUIButtonEvent.cpp a83a991e7b Selection using Ctrl + A works il y a 12 ans
BsGUIElement.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIElementBase.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIInputBox.cpp 14540bb162 Text bounds no longer rely on clipped visual bounds il y a 12 ans
BsGUIInputCaret.cpp 5c3a22457a Moved input caret & selection on GUIManager il y a 12 ans
BsGUIInputSelection.cpp 5c3a22457a Moved input caret & selection on GUIManager il y a 12 ans
BsGUIInputTool.cpp 5c3a22457a Moved input caret & selection on GUIManager il y a 12 ans
BsGUILabel.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh il y a 12 ans
BsGUILayout.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUILayoutX.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUILayoutY.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIManager.cpp 5c3a22457a Moved input caret & selection on GUIManager il y a 12 ans
BsGUIMaterialManager.cpp b2b4bf2050 Moved builtin material managers to Banshee il y a 12 ans
BsGUIMouseEvent.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
BsGUIScrollArea.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIScrollBarHandle.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIScrollBarHorz.cpp df62820663 Starting work on scroll bars il y a 12 ans
BsGUIScrollBarVert.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUISkin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
BsGUITexture.cpp 9bd30df1a8 Moved sprite offset/clip rect to fillBuffer il y a 12 ans
BsGUIToggle.cpp 14540bb162 Text bounds no longer rely on clipped visual bounds il y a 12 ans
BsGUIWidget.cpp 20020bd8ea More work on the ScrollArea il y a 12 ans
BsGUIWindowFrame.cpp 14540bb162 Text bounds no longer rely on clipped visual bounds il y a 12 ans
BsGUIWindowMover.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh il y a 12 ans
BsImageSprite.cpp 9bd30df1a8 Moved sprite offset/clip rect to fillBuffer il y a 12 ans
BsOverlay.cpp 82a1cb6ee7 Order overlays based on depth il y a 12 ans
BsOverlayManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
BsRenderable.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
BsSceneManager.cpp fc2c493b75 Moved SceneManager to its own project il y a 12 ans
BsSprite.cpp d061edaa9d Fixed issues with selection offset and general clipping issue il y a 12 ans
BsSpriteTexture.cpp 8f95f0a87d More allocation porting il y a 12 ans
BsTextSprite.cpp e0458aed61 Moved caret related sprite methods from TextSprite to INputCaret il y a 12 ans
BsUpdateCallback.cpp 8cfa6da2ce Cursor refactoring and UpdateCallback component il y a 12 ans