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- #include "BsSpriteTexture.h"
- #include "CmTexture.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- SpriteTexture::SpriteTexture(const HTexture& baseTexture)
- :mBaseTexture(baseTexture), mUsingAtlas(false)
- {
- }
- const HTexture& SpriteTexture::getTexture() const
- {
- return mUsingAtlas ? mAtlasTexture : mBaseTexture;
- }
- Vector2 SpriteTexture::transformUV(const Vector2& uv) const
- {
- if(mUsingAtlas)
- return mUVOffset + uv * mUVScale;
- else
- return uv;
- }
- SpriteTexturePtr SpriteTexture::dummy()
- {
- static bool initialized = false;
- static SpriteTexturePtr dummyTex = nullptr;
- if(!initialized)
- {
- dummyTex = cm_shared_ptr<SpriteTexture, PoolAlloc>(Texture::dummy());
- }
- return dummyTex;
- }
- }
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