CmMaterial.cpp 26 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamBlockBuffer.h"
  11. #include "CmGpuParamDesc.h"
  12. #include "CmMaterialRTTI.h"
  13. #include "CmMaterialManager.h"
  14. #include "CmDebug.h"
  15. namespace CamelotFramework
  16. {
  17. Material::Material()
  18. :Resource(false), mRenderQueue(0)
  19. {
  20. }
  21. Material::~Material()
  22. {
  23. }
  24. void Material::setShader(ShaderPtr shader)
  25. {
  26. mShader = shader;
  27. initBestTechnique();
  28. }
  29. void Material::initBestTechnique()
  30. {
  31. mBestTechnique = nullptr;
  32. mParametersPerPass.clear();
  33. mFloatValues.clear();
  34. mVec2Values.clear();
  35. mVec3Values.clear();
  36. mVec4Values.clear();
  37. mMat3Values.clear();
  38. mMat4Values.clear();
  39. mStructValues.clear();
  40. mTextureValues.clear();
  41. mSamplerValues.clear();
  42. freeParamBuffers();
  43. if(mShader)
  44. {
  45. mBestTechnique = mShader->getBestTechnique();
  46. if(mBestTechnique == nullptr)
  47. return;
  48. mValidShareableParamBlocks.clear();
  49. mValidParams.clear();
  50. Vector<const GpuParamDesc*>::type allParamDescs;
  51. // Make sure all gpu programs are fully loaded
  52. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  53. {
  54. PassPtr curPass = mBestTechnique->getPass(i);
  55. HGpuProgram vertProgram = curPass->getVertexProgram();
  56. if(vertProgram)
  57. {
  58. vertProgram.synchronize();
  59. allParamDescs.push_back(&vertProgram->getParamDesc());
  60. }
  61. HGpuProgram fragProgram = curPass->getFragmentProgram();
  62. if(fragProgram)
  63. {
  64. fragProgram.synchronize();
  65. allParamDescs.push_back(&fragProgram->getParamDesc());
  66. }
  67. HGpuProgram geomProgram = curPass->getGeometryProgram();
  68. if(geomProgram)
  69. {
  70. geomProgram.synchronize();
  71. allParamDescs.push_back(&geomProgram->getParamDesc());
  72. }
  73. HGpuProgram hullProgram = curPass->getHullProgram();
  74. if(hullProgram)
  75. {
  76. hullProgram.synchronize();
  77. allParamDescs.push_back(&hullProgram->getParamDesc());
  78. }
  79. HGpuProgram domainProgram = curPass->getDomainProgram();
  80. if(domainProgram)
  81. {
  82. domainProgram.synchronize();
  83. allParamDescs.push_back(&domainProgram->getParamDesc());
  84. }
  85. HGpuProgram computeProgram = curPass->getComputeProgram();
  86. if(computeProgram)
  87. {
  88. computeProgram.synchronize();
  89. allParamDescs.push_back(&computeProgram->getParamDesc());
  90. }
  91. }
  92. // Fill out various helper structures
  93. Map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  94. Set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  95. Set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  96. Map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  97. Map<String, GpuParamBlockBufferPtr>::type paramBlockBuffers;
  98. // Create param blocks
  99. const Map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  100. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  101. {
  102. bool isShared = false;
  103. GpuParamBlockUsage usage = GPBU_STATIC;
  104. auto iterFind = shaderDesc.find(*iter);
  105. if(iterFind != shaderDesc.end())
  106. {
  107. isShared = iterFind->second.shared;
  108. usage = iterFind->second.usage;
  109. }
  110. GpuParamBlockDesc blockDesc;
  111. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  112. {
  113. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  114. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  115. {
  116. blockDesc = findParamBlockDesc->second;
  117. break;
  118. }
  119. }
  120. GpuParamBlockBufferPtr newParamBlockBuffer;
  121. if(!isShared)
  122. {
  123. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  124. mParamBuffers.push_back(newParamBlockBuffer);
  125. }
  126. paramBlockBuffers[*iter] = newParamBlockBuffer;
  127. mValidShareableParamBlocks.insert(*iter);
  128. }
  129. // Create data param mappings
  130. const Map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  131. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  132. {
  133. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  134. // Not valid so we skip it
  135. if(findIter == validDataParameters.end())
  136. continue;
  137. if(findIter->second->type != iter->second.type)
  138. {
  139. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  140. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  141. continue;
  142. }
  143. if(findIter->second->arraySize != iter->second.arraySize)
  144. {
  145. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  146. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  147. continue;
  148. }
  149. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  150. if(findBlockIter == paramToParamBlockMap.end())
  151. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  152. String& paramBlockName = findBlockIter->second;
  153. mValidParams[iter->first] = iter->second.gpuVariableName;
  154. switch(iter->second.type)
  155. {
  156. case GPDT_FLOAT1:
  157. mFloatValues[iter->first].resize(iter->second.arraySize);
  158. break;
  159. case GPDT_FLOAT2:
  160. mVec2Values[iter->first].resize(iter->second.arraySize);
  161. break;
  162. case GPDT_FLOAT3:
  163. mVec3Values[iter->first].resize(iter->second.arraySize);
  164. break;
  165. case GPDT_FLOAT4:
  166. mVec4Values[iter->first].resize(iter->second.arraySize);
  167. break;
  168. case GPDT_MATRIX_3X3:
  169. mMat3Values[iter->first].resize(iter->second.arraySize);
  170. break;
  171. case GPDT_MATRIX_4X4:
  172. mMat4Values[iter->first].resize(iter->second.arraySize);
  173. break;
  174. case GPDT_STRUCT:
  175. mStructValues[iter->first].resize(iter->second.arraySize);
  176. break;
  177. default:
  178. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  179. }
  180. }
  181. // Create object param mappings
  182. const Map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  183. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  184. {
  185. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  186. // Not valid so we skip it
  187. if(findIter == validObjectParameters.end())
  188. continue;
  189. mValidParams[iter->first] = iter->second.gpuVariableName;
  190. if(Shader::isSampler(iter->second.type))
  191. {
  192. mSamplerValues[iter->first] = HSamplerState();
  193. }
  194. else if(Shader::isTexture(iter->second.type))
  195. {
  196. mTextureValues[iter->first] = HTexture();
  197. }
  198. else if(Shader::isBuffer(iter->second.type))
  199. {
  200. // TODO
  201. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  202. }
  203. else
  204. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  205. }
  206. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  207. {
  208. PassPtr curPass = mBestTechnique->getPass(i);
  209. PassParametersPtr params = PassParametersPtr(new PassParameters());
  210. HGpuProgram vertProgram = curPass->getVertexProgram();
  211. if(vertProgram)
  212. params->mVertParams = vertProgram->createParameters();
  213. HGpuProgram fragProgram = curPass->getFragmentProgram();
  214. if(fragProgram)
  215. params->mFragParams = fragProgram->createParameters();
  216. HGpuProgram geomProgram = curPass->getGeometryProgram();
  217. if(geomProgram)
  218. params->mGeomParams = geomProgram->createParameters();
  219. HGpuProgram hullProgram = curPass->getHullProgram();
  220. if(hullProgram)
  221. params->mHullParams = hullProgram->createParameters();
  222. HGpuProgram domainProgram = curPass->getDomainProgram();
  223. if(domainProgram)
  224. params->mDomainParams = domainProgram->createParameters();
  225. HGpuProgram computeProgram = curPass->getComputeProgram();
  226. if(computeProgram)
  227. params->mComputeParams = computeProgram->createParameters();
  228. mParametersPerPass.push_back(params);
  229. }
  230. // Assign param block buffers
  231. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  232. {
  233. PassParametersPtr params = *iter;
  234. for(UINT32 i = 0; i < params->getNumParams(); i++)
  235. {
  236. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  237. if(paramPtr)
  238. {
  239. // Assign shareable buffers
  240. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  241. {
  242. const String& paramBlockName = *iterBlock;
  243. if(paramPtr->hasParamBlock(paramBlockName))
  244. {
  245. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  246. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  247. }
  248. }
  249. // Create non-shareable ones
  250. const GpuParamDesc& desc = paramPtr->getParamDesc();
  251. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  252. {
  253. if(!iterBlockDesc->second.isShareable)
  254. {
  255. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  256. mParamBuffers.push_back(newParamBlockBuffer);
  257. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  258. }
  259. }
  260. }
  261. }
  262. }
  263. }
  264. }
  265. Map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const Vector<const GpuParamDesc*>::type& paramDescs) const
  266. {
  267. Map<String, const GpuParamDataDesc*>::type foundDataParams;
  268. Map<String, bool>::type validParams;
  269. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  270. {
  271. const GpuParamDesc& curDesc = **iter;
  272. // Check regular data params
  273. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  274. {
  275. bool isParameterValid = true;
  276. const GpuParamDataDesc& curParam = iter2->second;
  277. auto dataFindIter = validParams.find(iter2->first);
  278. if(dataFindIter == validParams.end())
  279. {
  280. validParams[iter2->first] = true;
  281. foundDataParams[iter2->first] = &curParam;
  282. }
  283. else
  284. {
  285. if(validParams[iter2->first])
  286. {
  287. auto dataFindIter2 = foundDataParams.find(iter2->first);
  288. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  289. if(!areParamsEqual(curParam, *otherParam, true))
  290. {
  291. validParams[iter2->first] = false;
  292. foundDataParams.erase(dataFindIter2);
  293. }
  294. }
  295. }
  296. }
  297. }
  298. return foundDataParams;
  299. }
  300. Set<String>::type Material::determineValidObjectParameters(const Vector<const GpuParamDesc*>::type& paramDescs) const
  301. {
  302. Set<String>::type validParams;
  303. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  304. {
  305. const GpuParamDesc& curDesc = **iter;
  306. // Check sampler params
  307. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  308. {
  309. if(validParams.find(iter2->first) == validParams.end())
  310. validParams.insert(iter2->first);
  311. }
  312. // Check texture params
  313. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  314. {
  315. if(validParams.find(iter2->first) == validParams.end())
  316. validParams.insert(iter2->first);
  317. }
  318. // Check buffer params
  319. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  320. {
  321. if(validParams.find(iter2->first) == validParams.end())
  322. validParams.insert(iter2->first);
  323. }
  324. }
  325. return validParams;
  326. }
  327. Set<String>::type Material::determineValidShareableParamBlocks(const Vector<const GpuParamDesc*>::type& paramDescs) const
  328. {
  329. // Make sure param blocks with the same name actually are the same
  330. Map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  331. Map<String, bool>::type validParamBlocks;
  332. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  333. {
  334. const GpuParamDesc& curDesc = **iter;
  335. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  336. {
  337. bool isBlockValid = true;
  338. const GpuParamBlockDesc& curBlock = blockIter->second;
  339. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  340. continue;
  341. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  342. if(iterFind == uniqueParamBlocks.end())
  343. {
  344. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  345. validParamBlocks[blockIter->first] = true;
  346. continue;
  347. }
  348. String otherBlockName = iterFind->second.first;
  349. const GpuParamDesc* otherDesc = iterFind->second.second;
  350. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  351. {
  352. const GpuParamDataDesc& myParam = myParamIter->second;
  353. if(myParam.paramBlockSlot != curBlock.slot)
  354. continue; // Param is in another block, so we will check it when its time for that block
  355. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  356. // Cannot find other param, blocks aren't equal
  357. if(otherParamFind == otherDesc->params.end())
  358. {
  359. isBlockValid = false;
  360. break;
  361. }
  362. const GpuParamDataDesc& otherParam = otherParamFind->second;
  363. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  364. {
  365. isBlockValid = false;
  366. break;
  367. }
  368. }
  369. if(!isBlockValid)
  370. {
  371. if(validParamBlocks[blockIter->first])
  372. {
  373. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  374. validParamBlocks[blockIter->first] = false;
  375. }
  376. }
  377. }
  378. }
  379. Set<String>::type validParamBlocksReturn;
  380. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  381. {
  382. if(iter->second)
  383. validParamBlocksReturn.insert(iter->first);
  384. }
  385. return validParamBlocksReturn;
  386. }
  387. Map<String, String>::type Material::determineParameterToBlockMapping(const Vector<const GpuParamDesc*>::type& paramDescs)
  388. {
  389. Map<String, String>::type paramToParamBlock;
  390. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  391. {
  392. const GpuParamDesc& curDesc = **iter;
  393. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  394. {
  395. const GpuParamDataDesc& curParam = iter2->second;
  396. auto iterFind = paramToParamBlock.find(curParam.name);
  397. if(iterFind != paramToParamBlock.end())
  398. continue;
  399. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  400. {
  401. if(iterBlock->second.slot == curParam.paramBlockSlot)
  402. {
  403. paramToParamBlock[curParam.name] = iterBlock->second.name;
  404. break;
  405. }
  406. }
  407. }
  408. }
  409. return paramToParamBlock;
  410. }
  411. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  412. {
  413. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  414. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  415. if(!ignoreBufferOffsets)
  416. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  417. return equal;
  418. }
  419. void Material::throwIfNotInitialized() const
  420. {
  421. if(mShader == nullptr)
  422. {
  423. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  424. }
  425. if(mBestTechnique == nullptr)
  426. {
  427. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  428. }
  429. }
  430. void Material::setTexture(const String& name, const HTexture& value)
  431. {
  432. throwIfNotInitialized();
  433. auto iterFind = mValidParams.find(name);
  434. if(iterFind == mValidParams.end())
  435. {
  436. LOGWRN("Material doesn't have a parameter named " + name);
  437. return;
  438. }
  439. String& gpuVarName = iterFind->second;
  440. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  441. {
  442. PassParametersPtr params = *iter;
  443. for(UINT32 i = 0; i < params->getNumParams(); i++)
  444. {
  445. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  446. if(paramPtr)
  447. {
  448. if(paramPtr->hasTexture(gpuVarName))
  449. paramPtr->setTexture(gpuVarName, value);
  450. }
  451. }
  452. }
  453. mTextureValues[name] = value;
  454. }
  455. void Material::setSamplerState(const String& name, const HSamplerState& samplerState)
  456. {
  457. throwIfNotInitialized();
  458. auto iterFind = mValidParams.find(name);
  459. if(iterFind == mValidParams.end())
  460. {
  461. LOGWRN("Material doesn't have a parameter named " + name);
  462. return;
  463. }
  464. String& gpuVarName = iterFind->second;
  465. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  466. {
  467. PassParametersPtr params = *iter;
  468. for(UINT32 i = 0; i < params->getNumParams(); i++)
  469. {
  470. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  471. if(paramPtr)
  472. {
  473. if(paramPtr->hasSamplerState(gpuVarName))
  474. paramPtr->setSamplerState(gpuVarName, samplerState);
  475. }
  476. }
  477. }
  478. mSamplerValues[name] = samplerState;
  479. }
  480. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  481. {
  482. throwIfNotInitialized();
  483. auto iterFind = mValidParams.find(name);
  484. if(iterFind == mValidParams.end())
  485. {
  486. LOGWRN("Material doesn't have a parameter named " + name);
  487. return;
  488. }
  489. String& gpuVarName = iterFind->second;
  490. setParam(gpuVarName, value, arrayIdx);
  491. auto& savedValue = mFloatValues[name];
  492. savedValue[arrayIdx] = value;
  493. }
  494. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  495. {
  496. throwIfNotInitialized();
  497. auto iterFind = mValidParams.find(name);
  498. if(iterFind == mValidParams.end())
  499. {
  500. LOGWRN("Material doesn't have a parameter named " + name);
  501. return;
  502. }
  503. String& gpuVarName = iterFind->second;
  504. setParam(gpuVarName, value, arrayIdx);
  505. auto& savedValue = mVec4Values[name];
  506. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  507. }
  508. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  509. {
  510. throwIfNotInitialized();
  511. auto iterFind = mValidParams.find(name);
  512. if(iterFind == mValidParams.end())
  513. {
  514. LOGWRN("Material doesn't have a parameter named " + name);
  515. return;
  516. }
  517. String& gpuVarName = iterFind->second;
  518. setParam(gpuVarName, value, arrayIdx);
  519. auto& savedValue = mVec2Values[name];
  520. savedValue[arrayIdx] = value;
  521. }
  522. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  523. {
  524. throwIfNotInitialized();
  525. auto iterFind = mValidParams.find(name);
  526. if(iterFind == mValidParams.end())
  527. {
  528. LOGWRN("Material doesn't have a parameter named " + name);
  529. return;
  530. }
  531. String& gpuVarName = iterFind->second;
  532. setParam(gpuVarName, value, arrayIdx);
  533. auto& savedValue = mVec3Values[name];
  534. savedValue[arrayIdx] = value;
  535. }
  536. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  537. {
  538. throwIfNotInitialized();
  539. auto iterFind = mValidParams.find(name);
  540. if(iterFind == mValidParams.end())
  541. {
  542. LOGWRN("Material doesn't have a parameter named " + name);
  543. return;
  544. }
  545. String& gpuVarName = iterFind->second;
  546. setParam(gpuVarName, value, arrayIdx);
  547. auto& savedValue = mVec4Values[name];
  548. savedValue[arrayIdx] = value;
  549. }
  550. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  551. {
  552. throwIfNotInitialized();
  553. auto iterFind = mValidParams.find(name);
  554. if(iterFind == mValidParams.end())
  555. {
  556. LOGWRN("Material doesn't have a parameter named " + name);
  557. return;
  558. }
  559. String& gpuVarName = iterFind->second;
  560. setParam(gpuVarName, value, arrayIdx);
  561. auto& savedValue = mMat3Values[name];
  562. savedValue[arrayIdx] = value;
  563. }
  564. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  565. {
  566. throwIfNotInitialized();
  567. auto iterFind = mValidParams.find(name);
  568. if(iterFind == mValidParams.end())
  569. {
  570. LOGWRN("Material doesn't have a parameter named " + name);
  571. return;
  572. }
  573. String& gpuVarName = iterFind->second;
  574. setParam(gpuVarName, value, arrayIdx);
  575. auto& savedValue = mMat4Values[name];
  576. savedValue[arrayIdx] = value;
  577. }
  578. void Material::setStructData(const String& name, void* value, UINT32 size, UINT32 arrayIdx)
  579. {
  580. throwIfNotInitialized();
  581. auto iterFind = mValidParams.find(name);
  582. if(iterFind == mValidParams.end())
  583. {
  584. LOGWRN("Material doesn't have a parameter named " + name);
  585. return;
  586. }
  587. const SHADER_DATA_PARAM_DESC& desc = mShader->getDataParamDesc(name);
  588. if(desc.elementSize != size)
  589. {
  590. CM_EXCEPT(InvalidParametersException,
  591. "Invalid size when writing a struct. Expected: " + toString(desc.elementSize) + ". Got: " + toString(size));
  592. }
  593. String& gpuVarName = iterFind->second;
  594. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  595. {
  596. PassParametersPtr params = *iter;
  597. for(UINT32 i = 0; i < params->getNumParams(); i++)
  598. {
  599. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  600. if(paramPtr)
  601. {
  602. if(paramPtr->hasParam(gpuVarName))
  603. paramPtr->setParam(gpuVarName, value, size, arrayIdx);
  604. }
  605. }
  606. }
  607. auto& savedValue = mStructValues[name];
  608. savedValue[arrayIdx] = StructData(value, size);
  609. }
  610. //void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  611. //{
  612. // auto iterFind = mValidShareableParamBlocks.find(name);
  613. // if(iterFind == mValidShareableParamBlocks.end())
  614. // {
  615. // LOGWRN("Material doesn't have a parameter block named " + name);
  616. // return;
  617. // }
  618. // for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  619. // {
  620. // PassParametersPtr params = *iter;
  621. // for(UINT32 i = 0; i < params->getNumParams(); i++)
  622. // {
  623. // GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  624. // if(paramPtr)
  625. // {
  626. // if(paramPtr->hasParamBlock(name))
  627. // paramPtr->setParam(name, paramBlock);
  628. // }
  629. // }
  630. // }
  631. //}
  632. UINT32 Material::getNumPasses() const
  633. {
  634. throwIfNotInitialized();
  635. return mShader->getBestTechnique()->getNumPasses();
  636. }
  637. PassPtr Material::getPass(UINT32 passIdx) const
  638. {
  639. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  640. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  641. return mShader->getBestTechnique()->getPass(passIdx);
  642. }
  643. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  644. {
  645. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  646. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  647. PassParametersPtr params = mParametersPerPass[passIdx];
  648. return params;
  649. }
  650. HTexture Material::getTexture(const String& name) const
  651. {
  652. auto iterFind = mTextureValues.find(name);
  653. if(iterFind == mTextureValues.end())
  654. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  655. return iterFind->second;
  656. }
  657. HSamplerState Material::getSamplerState(const String& name) const
  658. {
  659. auto iterFind = mSamplerValues.find(name);
  660. if(iterFind == mSamplerValues.end())
  661. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  662. return iterFind->second;
  663. }
  664. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  665. {
  666. auto iterFind = mFloatValues.find(name);
  667. if(iterFind == mFloatValues.end())
  668. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  669. return iterFind->second.at(arrayIdx);
  670. }
  671. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  672. {
  673. auto iterFind = mVec2Values.find(name);
  674. if(iterFind == mVec2Values.end())
  675. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  676. return iterFind->second.at(arrayIdx);
  677. }
  678. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  679. {
  680. auto iterFind = mVec3Values.find(name);
  681. if(iterFind == mVec3Values.end())
  682. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  683. return iterFind->second.at(arrayIdx);
  684. }
  685. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  686. {
  687. auto iterFind = mVec4Values.find(name);
  688. if(iterFind == mVec4Values.end())
  689. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  690. return iterFind->second.at(arrayIdx);
  691. }
  692. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  693. {
  694. auto iterFind = mMat3Values.find(name);
  695. if(iterFind == mMat3Values.end())
  696. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  697. return iterFind->second.at(arrayIdx);
  698. }
  699. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  700. {
  701. auto iterFind = mMat4Values.find(name);
  702. if(iterFind == mMat4Values.end())
  703. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  704. return iterFind->second.at(arrayIdx);
  705. }
  706. const Material::StructData& Material::getStructData(const String& name, UINT32 arrayIdx) const
  707. {
  708. auto iterFind = mStructValues.find(name);
  709. if(iterFind == mStructValues.end())
  710. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  711. return iterFind->second.at(arrayIdx);
  712. }
  713. void Material::destroy_internal()
  714. {
  715. freeParamBuffers();
  716. Resource::destroy_internal();
  717. }
  718. void Material::freeParamBuffers()
  719. {
  720. mParamBuffers.clear();
  721. }
  722. HMaterial Material::create()
  723. {
  724. MaterialPtr materialPtr = MaterialManager::instance().create();
  725. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  726. }
  727. HMaterial Material::create(ShaderPtr shader)
  728. {
  729. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  730. return static_resource_cast<Material>(Resource::_createResourceHandle(materialPtr));
  731. }
  732. RTTITypeBase* Material::getRTTIStatic()
  733. {
  734. return MaterialRTTI::instance();
  735. }
  736. RTTITypeBase* Material::getRTTI() const
  737. {
  738. return Material::getRTTIStatic();
  739. }
  740. }