BearishSun 00e417e305 Feature: Added a clear() method to Texture 8 anni fa
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anni fa
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 anni fa
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anni fa
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup 8 anni fa
BsLightProbes.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsLightProbes.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsLightRendering.cpp 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 anni fa
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA 8 anni fa
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anni fa
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsPostProcessing.cpp 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsPostProcessing.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 anni fa
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderBeastIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsRenderBeastIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 anni fa
BsRenderCompositor.cpp c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 anni fa
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anni fa
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anni fa
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anni fa
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anni fa
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 anni fa
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsRendererView.cpp ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 anni fa
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 anni fa
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsShadowRendering.cpp 00e417e305 Feature: Added a clear() method to Texture 8 anni fa
BsShadowRendering.h 00e417e305 Feature: Added a clear() method to Texture 8 anni fa
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anni fa
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA 8 anni fa
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa