| .. |
|
Win32
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsAnimation.h
|
508ce0444b
More work on user manuals
|
8 anos atrás |
|
BsAnimationClip.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAnimationClipRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAnimationCurve.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAnimationCurveRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAnimationManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAnimationUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudio.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudioClip.h
|
d0e98c524b
Added support for compression when saving resources
|
8 anos atrás |
|
BsAudioClipImportOptions.h
|
d4d0bb0360
More user manuals and minor usability tweaks
|
9 anos atrás |
|
BsAudioClipImportOptionsRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudioClipRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudioListener.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudioManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsAudioSource.h
|
ed349dbc99
More work on user manuals
|
9 anos atrás |
|
BsAudioUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsBlendState.h
|
c1e8500a49
More work on developer manuals
|
8 anos atrás |
|
BsBlendStateRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsBoxCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCAnimation.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCAnimationRTTI.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCAudioListener.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCAudioListenerRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCAudioSource.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCAudioSourceRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCBone.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCBoneRTTI.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCBoxCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCBoxColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCamera.h
|
a4c6d018cb
Added reflection cubemap filtering for skybox
|
8 anos atrás |
|
BsCCameraRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCapsuleCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCapsuleColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCharacterController.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCharacterControllerRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCD6Joint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCD6JointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCDistanceJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCDistanceJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCFixedJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCFixedJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCHingeJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCHingeJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCJoint.h
|
e51517f40e
More work on user manuals
|
9 anos atrás |
|
BsCJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCLight.h
|
4c6e4a10af
More work on shadow map rendering
|
8 anos atrás |
|
BsCLightRTTI.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCMeshCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCMeshColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCPlaneCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCPlaneColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCReflectionProbe.h
|
cf2934f786
Skybox and ReflectionProbe components exposed to C#
|
8 anos atrás |
|
BsCReflectionProbeRTTI.h
|
f04992fbd4
Added skeleton code for reflection probes
|
8 anos atrás |
|
BsCRenderable.h
|
40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
|
8 anos atrás |
|
BsCRenderableRTTI.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsCRigidbody.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCRigidbodyRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSkybox.h
|
cf2934f786
Skybox and ReflectionProbe components exposed to C#
|
8 anos atrás |
|
BsCSkyboxRTTI.h
|
3e10138c98
Added a skybox component
|
8 anos atrás |
|
BsCSliderJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSliderJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSphereCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSphereColliderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSphericalJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCSphericalJointRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCamera.h
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 anos atrás |
|
BsCameraRTTI.h
|
a4c6d018cb
Added reflection cubemap filtering for skybox
|
8 anos atrás |
|
BsCapsuleCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCharacterController.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCommandBuffer.h
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 anos atrás |
|
BsCommandBufferManager.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsCommandQueue.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCommonTypes.h
|
4fe38f7bfe
Omni-directional shadows running on Vulkan
|
8 anos atrás |
|
BsComponent.h
|
bb6b9d1185
Fixing clang compilation errors
|
8 anos atrás |
|
BsComponentRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsCoreApplication.h
|
a4a8a242bb
Added a new low-level rendering example project
|
9 anos atrás |
|
BsCoreObject.h
|
91d6f7a431
CoreObjectCore -> ct::CoreObject
|
9 anos atrás |
|
BsCoreObjectCore.h
|
91d6f7a431
CoreObjectCore -> ct::CoreObject
|
9 anos atrás |
|
BsCoreObjectManager.h
|
91d6f7a431
CoreObjectCore -> ct::CoreObject
|
9 anos atrás |
|
BsCorePrerequisites.h
|
b905718c34
Skybox related fixes
|
8 anos atrás |
|
BsCoreThread.h
|
84eb9fc38b
Laid much of the foundation for shadow map depth rendering
|
8 anos atrás |
|
BsCoreThreadQueue.h
|
7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
9 anos atrás |
|
BsCurveCache.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsD6Joint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsDeferredCallManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsDepthStencilState.h
|
c1e8500a49
More work on developer manuals
|
8 anos atrás |
|
BsDepthStencilStateRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsDistanceJoint.h
|
e51517f40e
More work on user manuals
|
9 anos atrás |
|
BsEventQuery.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsFCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFixedJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFolderMonitor.h
|
510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
|
9 anos atrás |
|
BsFont.h
|
edc5726aac
More work on user manuals
|
9 anos atrás |
|
BsFontDesc.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFontImportOptions.h
|
d4d0bb0360
More user manuals and minor usability tweaks
|
9 anos atrás |
|
BsFontImportOptionsRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFontManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsFontRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGameObject.h
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 anos atrás |
|
BsGameObjectHandle.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGameObjectHandleRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGameObjectManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGameObjectRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGpuBuffer.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuParam.h
|
8a02e1877f
Added high-level code to bind specific texture subresource for sampling (not used by low level yet)
|
9 anos atrás |
|
BsGpuParamBlockBuffer.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuParamDesc.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGpuParams.h
|
8a02e1877f
Added high-level code to bind specific texture subresource for sampling (not used by low level yet)
|
9 anos atrás |
|
BsGpuParamsSet.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuPipelineParamInfo.h
|
c41585f7af
Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader
|
9 anos atrás |
|
BsGpuPipelineState.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuProgram.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuProgramManager.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsGpuProgramRTTI.h
|
bb6b9d1185
Fixing clang compilation errors
|
8 anos atrás |
|
BsGpuResourceData.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsGpuResourceDataRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsHString.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsHardwareBuffer.h
|
12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
|
8 anos atrás |
|
BsHardwareBufferManager.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsHingeJoint.h
|
e51517f40e
More work on user manuals
|
9 anos atrás |
|
BsIResourceListener.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsIconUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsImportOptions.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsImportOptionsRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsImporter.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsIndexBuffer.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsInput.h
|
05e0207f0f
More work on user manuals
|
9 anos atrás |
|
BsInputFwd.h
|
ef59933827
More work on user manuals
|
9 anos atrás |
|
BsJoint.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsLight.h
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 anos atrás |
|
BsLightRTTI.h
|
4c6e4a10af
More work on shadow map rendering
|
8 anos atrás |
|
BsMaterial.h
|
d4e397920d
AsyncOp & Texture are now auto-generated
|
8 anos atrás |
|
BsMaterialManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMaterialParam.h
|
8a02e1877f
Added high-level code to bind specific texture subresource for sampling (not used by low level yet)
|
9 anos atrás |
|
BsMaterialParams.h
|
cdc8db06bc
Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport
|
8 anos atrás |
|
BsMaterialParamsRTTI.h
|
2bc0d6779b
Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material.
|
9 anos atrás |
|
BsMaterialRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMesh.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsMeshBase.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsMeshBaseRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMeshCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMeshData.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsMeshDataRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMeshHeap.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsMeshImportOptions.h
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
9 anos atrás |
|
BsMeshImportOptionsRTTI.h
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
9 anos atrás |
|
BsMeshManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMeshRTTI.h
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
9 anos atrás |
|
BsMeshUtility.h
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 anos atrás |
|
BsMorphShapes.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsMorphShapesRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsOSInputHandler.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsOcclusionQuery.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsParamBlocks.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsPass.h
|
0e8f4b8b57
More work on the documentation
|
8 anos atrás |
|
BsPassRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPhysics.h
|
bb6b9d1185
Fixing clang compilation errors
|
8 anos atrás |
|
BsPhysicsCommon.h
|
39627c97f2
More work on user manuals
|
9 anos atrás |
|
BsPhysicsManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPhysicsMaterial.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPhysicsMaterialRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPhysicsMesh.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPhysicsMeshRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPixelData.h
|
d4e397920d
AsyncOp & Texture are now auto-generated
|
8 anos atrás |
|
BsPixelDataRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPixelUtil.h
|
1a1b8bc0d5
Hierarchical Z generation
|
8 anos atrás |
|
BsPixelVolume.h
|
5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
|
8 anos atrás |
|
BsPlaneCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPlatform.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsPostProcessSettings.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPostProcessSettingsRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPrefab.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPrefabDiff.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPrefabDiffRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPrefabRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsPrefabUtility.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsProfilerCPU.h
|
d25432623f
Removed beginFrame/endFrame methods from RenderAPI as they weren't really used
|
9 anos atrás |
|
BsProfilerGPU.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsProfilingManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsQueryManager.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsRasterizerState.h
|
c1e8500a49
More work on developer manuals
|
8 anos atrás |
|
BsRasterizerStateRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsRawInputHandler.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsReflectionProbe.h
|
cf2934f786
Skybox and ReflectionProbe components exposed to C#
|
8 anos atrás |
|
BsReflectionProbeRTTI.h
|
befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
|
8 anos atrás |
|
BsRenderAPI.h
|
4fe38f7bfe
Omni-directional shadows running on Vulkan
|
8 anos atrás |
|
BsRenderAPICapabilities.h
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 anos atrás |
|
BsRenderAPIFactory.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsRenderAPIManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsRenderStateManager.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsRenderStats.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsRenderTarget.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsRenderTexture.h
|
e3472f8f9b
OpenGL: Rendering to sRGB texture now properly de-linearizes written values
|
9 anos atrás |
|
BsRenderWindow.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsRenderWindowManager.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsRenderable.h
|
4c6e4a10af
More work on shadow map rendering
|
8 anos atrás |
|
BsRenderableRTTI.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsRenderer.h
|
912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
|
8 anos atrás |
|
BsRendererExtension.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsRendererFactory.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsRendererManager.h
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 anos atrás |
|
BsRendererMeshData.h
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 anos atrás |
|
BsResource.h
|
d0e98c524b
Added support for compression when saving resources
|
8 anos atrás |
|
BsResourceHandle.h
|
d4e397920d
AsyncOp & Texture are now auto-generated
|
8 anos atrás |
|
BsResourceHandleRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceListenerManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceManifest.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceManifestRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceMetaData.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceMetaDataRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResourceRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsResources.h
|
d0e98c524b
Added support for compression when saving resources
|
8 anos atrás |
|
BsRigidbody.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSamplerState.h
|
d516e39cc3
More tweaks to cubemap importance sampling
|
8 anos atrás |
|
BsSamplerStateRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSavedResourceData.h
|
d0e98c524b
Added support for compression when saving resources
|
8 anos atrás |
|
BsSavedResourceDataRTTI.h
|
d0e98c524b
Added support for compression when saving resources
|
8 anos atrás |
|
BsSceneManager.h
|
f04992fbd4
Added skeleton code for reflection probes
|
8 anos atrás |
|
BsSceneObject.h
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 anos atrás |
|
BsSceneObjectRTTI.h
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 anos atrás |
|
BsShader.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsShaderDefines.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderImportOptions.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderImportOptionsRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderInclude.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderIncludeImporter.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderIncludeRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsShaderRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSkeleton.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSkeletonMask.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSkeletonRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSkybox.h
|
abf3c6d06f
Added a property to modify brightness of the image-based sky light
|
8 anos atrás |
|
BsSkyboxRTTI.h
|
abf3c6d06f
Added a property to modify brightness of the image-based sky light
|
8 anos atrás |
|
BsSliderJoint.h
|
e51517f40e
More work on user manuals
|
9 anos atrás |
|
BsSpecificImporter.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSphereCollider.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSphericalJoint.h
|
e51517f40e
More work on user manuals
|
9 anos atrás |
|
BsStringTable.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsStringTableManager.h
|
39627c97f2
More work on user manuals
|
9 anos atrás |
|
BsStringTableRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsSubMesh.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsTechnique.h
|
2b24d071f0
More renames of core thread objects
|
9 anos atrás |
|
BsTechniqueRTTI.h
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
9 anos atrás |
|
BsTextData.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsTexture.h
|
8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
|
8 anos atrás |
|
BsTextureImportOptions.h
|
602fa39878
Dropping support for reflection filtering on import
|
8 anos atrás |
|
BsTextureImportOptionsRTTI.h
|
602fa39878
Dropping support for reflection filtering on import
|
8 anos atrás |
|
BsTextureManager.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsTextureRTTI.h
|
e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
9 anos atrás |
|
BsTextureView.h
|
dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
|
9 anos atrás |
|
BsTimerQuery.h
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 anos atrás |
|
BsTransientMesh.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsUUID.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsUtility.h
|
65b502721c
Added an utility for searching all components of a certain type in the scene object tree
|
8 anos atrás |
|
BsVertexBuffer.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsVertexData.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsVertexDataDesc.h
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 anos atrás |
|
BsVertexDataDescRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsVertexDeclaration.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsVertexDeclarationRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsVideoModeInfo.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |
|
BsViewport.h
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 anos atrás |
|
BsViewportRTTI.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 anos atrás |