Marko Pintera 956b85758d Making sure mouse up event is triggered once mouse leaves the window пре 12 година
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година
CmApplication.cpp 99f545b06f Added frame allocator пре 12 година
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CmBindableGpuParams.cpp 99f545b06f Added frame allocator пре 12 година
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) пре 12 година
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret пре 12 година
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmCoreThread.cpp 99f545b06f Added frame allocator пре 12 година
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor пре 12 година
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system пре 12 година
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret пре 12 година
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmEventQuery.cpp 04132bc6d9 Queries WIP пре 12 година
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering пре 12 година
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters пре 12 година
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types пре 12 година
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmGpuParams.cpp 99f545b06f Added frame allocator пре 12 година
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types пре 12 година
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" пре 12 година
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates пре 12 година
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer пре 12 година
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh пре 12 година
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created пре 12 година
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMeshHeap.cpp 5fa7bee5a7 Refactored Math пре 12 година
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes пре 12 година
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes пре 12 година
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmPass.cpp 99f545b06f Added frame allocator пре 12 година
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) пре 12 година
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect пре 12 година
CmPlatformWndProc.cpp 956b85758d Making sure mouse up event is triggered once mouse leaves the window пре 12 година
CmProfiler.cpp 5fa7bee5a7 Refactored Math пре 12 година
CmQueryManager.cpp 7214304ace Added Timer queries пре 12 година
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap пре 12 година
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling пре 12 година
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets пре 12 година
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport пре 12 година
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmSceneObject.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit пре 12 година
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting пре 12 година
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CmTexture.cpp 8fa8ac5145 Added managed GUIContent пре 12 година
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) пре 12 година
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmTimerQuery.cpp 04132bc6d9 Queries WIP пре 12 година
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems пре 12 година
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData пре 12 година
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData пре 12 година
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 пре 12 година
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) пре 12 година
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) пре 13 година