Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 jaren geleden
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 jaren geleden
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 jaren geleden
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsCoreObject.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsCoreObjectCore.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 jaren geleden
BsCorePrerequisites.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsDrawList.h 0eecfe525d More documentation 11 jaren geleden
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 jaren geleden
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 jaren geleden
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 jaren geleden
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 jaren geleden
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 jaren geleden
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 jaren geleden
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 jaren geleden
BsGpuParams.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 jaren geleden
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 jaren geleden
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 jaren geleden
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 jaren geleden
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 jaren geleden
BsIResourceListener.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 jaren geleden
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 jaren geleden
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsMaterial.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 jaren geleden
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 jaren geleden
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 jaren geleden
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 jaren geleden
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 jaren geleden
BsMultiRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsOSInputHandler.h 24434868e3 More handle fixes 11 jaren geleden
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPass.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsPixelBuffer.h fc8f2b1eaf More documentation 11 jaren geleden
BsPixelData.h d5d2171319 Added C# PixelData 11 jaren geleden
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 jaren geleden
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 jaren geleden
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 jaren geleden
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 jaren geleden
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 jaren geleden
BsRenderTarget.h af7981f618 Properly sync window resize/move events from core to sim thread 11 jaren geleden
BsRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsRenderWindow.h af7981f618 Properly sync window resize/move events from core to sim thread 11 jaren geleden
BsRenderWindowManager.h af7981f618 Properly sync window resize/move events from core to sim thread 11 jaren geleden
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 jaren geleden
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResourceHandle.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 jaren geleden
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 jaren geleden
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsResources.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 jaren geleden
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 jaren geleden
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsShader.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTechnique.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 jaren geleden
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 jaren geleden
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 jaren geleden
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsTextureRTTI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 jaren geleden
BsUUID.h cf60b3980a More documentation 11 jaren geleden
BsUtility.h 3bcd068db3 Added a method for finding all resource dependencies in an object 11 jaren geleden
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 jaren geleden
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 jaren geleden
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 jaren geleden
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 jaren geleden