Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
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BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 年 前
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 年 前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) 11 年 前
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年 前
BsRuntimeScriptObjects.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年 前
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年 前
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational 11 年 前
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年 前
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年 前
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年 前
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 年 前
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年 前
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年 前
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 年 前
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture 11 年 前
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年 前
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 年 前
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年 前
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window 11 年 前
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 年 前
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年 前
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 年 前
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 年 前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptRenderTexture2D.cpp 93e2eff9b6 Added C# RenderTarget 11 年 前
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube 11 年 前
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window 11 年 前
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年 前
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年 前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年 前
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年 前
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年 前
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年 前
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 年 前
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年 前
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsScriptTexture2D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsScriptTexture3D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsScriptTextureCube.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera 11 年 前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年 前
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 年 前