Marko Pintera 08b94f84b0 addComponent accepts a variable number of parameters instead of needing to call initialize() after 12 anni fa
..
BsDockManager.h 75ec976900 Added basic overlay highlighting 12 anni fa
BsEditorPrerequisites.h 7e7d516e1e Moved MenuBar to BansheeEditor 12 anni fa
BsEditorWidget.h 419403fcc8 EditorWidget keeps a reference to parent container, and notifies it on destroy more neatly 12 anni fa
BsEditorWidgetContainer.h 09f3759d15 Fixed an issue with drag and drop and SetCapture 12 anni fa
BsEditorWindow.h 09f3759d15 Fixed an issue with drag and drop and SetCapture 12 anni fa
BsEditorWindowBase.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anni fa
BsEditorWindowManager.h 07b6d5d4ef A lot more work on title bar drag and drop (currently not functional) 12 anni fa
BsGUIMenuBar.h 9038e5a869 Added drag areas to MenuBar 12 anni fa
BsGUITabButton.h 07b6d5d4ef A lot more work on title bar drag and drop (currently not functional) 12 anni fa
BsGUITabbedTitleBar.h c2a5d79287 Renamed WindowMover to WindowDropArea 12 anni fa
BsGUIWindowDropArea.h c2a5d79287 Renamed WindowMover to WindowDropArea 12 anni fa
BsGUIWindowFrame.h c2a5d79287 Renamed WindowMover to WindowDropArea 12 anni fa
BsGUIWindowFrameWidget.h 08b94f84b0 addComponent accepts a variable number of parameters instead of needing to call initialize() after 12 anni fa
BsMainEditorWindow.h 7e7d516e1e Moved MenuBar to BansheeEditor 12 anni fa
CmDebugCamera.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
CmTestTextSprite.h 08b94f84b0 addComponent accepts a variable number of parameters instead of needing to call initialize() after 12 anni fa
DbgEditorWidget1.h 746c64ab6c Editor windows get properly released on application exit 12 anni fa
DbgEditorWidget2.h 5c1863956d Added toggle groups (i.e. radio buttons) 12 anni fa