Marko Pintera 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 лет назад
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsEditorApplication.cpp d5d2171319 Added C# PixelData 11 лет назад
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 лет назад
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 лет назад
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 лет назад
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 лет назад
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 лет назад
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGizmoManager.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsHandleDrawManager.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleManager.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleSlider.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData 11 лет назад
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData 11 лет назад
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 лет назад
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 лет назад
BsSceneEditorWidget.cpp d5d2171319 Added C# PixelData 11 лет назад
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 лет назад
BsScenePicking.cpp d5d2171319 Added C# PixelData 11 лет назад
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 лет назад
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 лет назад
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 лет назад