BsHandleSliderManager.cpp 2.6 KB

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  1. #include "BsHandleSliderManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCamera.h"
  10. #include "BsHandleSlider.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. HandleSliderManager::HandleSliderManager()
  15. :mActiveSlider(nullptr), mHoverSlider(nullptr)
  16. {
  17. }
  18. HandleSliderManager::~HandleSliderManager()
  19. {
  20. }
  21. void HandleSliderManager::update(const CameraHandlerPtr& camera)
  22. {
  23. for (auto& slider : mSliders)
  24. slider->update(camera);
  25. }
  26. bool HandleSliderManager::hasHitSlider(const CameraHandlerPtr& camera, const Vector2I& inputPos) const
  27. {
  28. Ray inputRay = camera->screenPointToRay(inputPos);
  29. for (auto& slider : mSliders)
  30. {
  31. float t;
  32. if (slider->intersects(inputRay, t))
  33. return true;
  34. }
  35. return false;
  36. }
  37. void HandleSliderManager::handleInput(const CameraHandlerPtr& camera, const Vector2I& inputPos, bool pressed)
  38. {
  39. Ray inputRay = camera->screenPointToRay(inputPos);
  40. if (!pressed)
  41. {
  42. if (mActiveSlider != nullptr)
  43. {
  44. mActiveSlider->setInactive();
  45. mActiveSlider = nullptr;
  46. }
  47. float nearestT = std::numeric_limits<float>::max();
  48. HandleSlider* overSlider = nullptr;
  49. for (auto& slider : mSliders)
  50. {
  51. float t;
  52. if (slider->intersects(inputRay, t))
  53. {
  54. if (t < nearestT)
  55. {
  56. overSlider = slider;
  57. nearestT = t;
  58. }
  59. }
  60. }
  61. if (mHoverSlider != overSlider)
  62. {
  63. if (mHoverSlider != nullptr)
  64. mHoverSlider->setInactive();
  65. mHoverSlider = overSlider;
  66. if (mHoverSlider != nullptr)
  67. overSlider->setHover();
  68. }
  69. }
  70. else
  71. {
  72. if (mActiveSlider == nullptr)
  73. {
  74. float nearestT = std::numeric_limits<float>::max();
  75. HandleSlider* overSlider = nullptr;
  76. for (auto& slider : mSliders)
  77. {
  78. float t;
  79. if (slider->intersects(inputRay, t))
  80. {
  81. if (t < nearestT)
  82. {
  83. overSlider = slider;
  84. nearestT = t;
  85. }
  86. }
  87. }
  88. if (overSlider != nullptr)
  89. {
  90. mActiveSlider = overSlider;
  91. mActiveSlider->setActive(inputPos);
  92. }
  93. }
  94. if (mActiveSlider != nullptr)
  95. {
  96. mActiveSlider->handleInput(camera, inputPos, inputRay);
  97. }
  98. }
  99. }
  100. bool HandleSliderManager::isSliderActive() const
  101. {
  102. return mActiveSlider != nullptr;
  103. }
  104. void HandleSliderManager::_registerSlider(HandleSlider* slider)
  105. {
  106. mSliders.insert(slider);
  107. }
  108. void HandleSliderManager::_unregisterSlider(HandleSlider* slider)
  109. {
  110. mSliders.erase(slider);
  111. if (mActiveSlider == slider)
  112. mActiveSlider = nullptr;
  113. }
  114. }