BearishSun 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 rokov pred
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanCommandBuffer.h fcffdb7a4d Vulkan: Handling layout transitions for textures used both as framebuffer attachments and shader inputs 9 rokov pred
BsVulkanCommandBufferManager.h 9e1b7aea56 Vulkan texture locking/unlocking WIP 9 rokov pred
BsVulkanDescriptorLayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanDescriptorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanDescriptorPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanDescriptorSet.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanDevice.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanFramebuffer.h 2f7bfb64ef Fixing an issue with VulkanFramebuffer: Tightly packed color attachments now provide indices to the original positions, so they may be correctly used in masks and similar 9 rokov pred
BsVulkanGLSLProgramFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 rokov pred
BsVulkanGpuParams.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanGpuPipelineParamInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanGpuPipelineState.h 3ca0661c4f Adding checks to see if a pipeline perform only read operations or color or depth attachments 9 rokov pred
BsVulkanGpuProgram.h bd78968698 Added Vulkan gpu program initialization and reflection 9 rokov pred
BsVulkanHardwareBuffer.h ff0accfe92 Vulkan texture direct mapping 9 rokov pred
BsVulkanHardwareBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanMappings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanRenderAPI.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 rokov pred
BsVulkanRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 rokov pred
BsVulkanRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanSamplerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanSwapChain.h 896a17335d Vulkan framebuffer now provides access to individual image resources 9 rokov pred
BsVulkanTexture.h 349e9002be Vulkan: When locking/unlocking texture access masks are now properly determined from their layout 9 rokov pred
BsVulkanTextureManager.h 81c38aea72 Vulkan render texture implementation 9 rokov pred
BsVulkanTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVulkanVertexInputManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred