BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
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BsLightRendering.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsObjectRendering.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
BsPostProcessing.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRendererCamera.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
BsRendererObject.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 lat temu
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu