Marko Pintera 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 년 전
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 년 전
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전
CmApplication.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 년 전
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 년 전
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 년 전
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 년 전
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 년 전
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 년 전
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 년 전
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmCoreThread.cpp 99f545b06f Added frame allocator 12 년 전
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 년 전
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 년 전
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 년 전
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 년 전
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 년 전
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 년 전
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 년 전
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles 12 년 전
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 년 전
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmGpuParams.cpp 99f545b06f Added frame allocator 12 년 전
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmGpuProgIncludeImporter.cpp e00f0c95a9 FileSystem and Path moved to WString 12 년 전
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 년 전
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgramImporter.cpp c22edb2db2 Work on ProjectLibrary 12 년 전
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 년 전
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 년 전
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 년 전
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmImporter.cpp c22edb2db2 Work on ProjectLibrary 12 년 전
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 년 전
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 년 전
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 년 전
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 년 전
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 년 전
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 년 전
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 년 전
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 년 전
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 년 전
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmPass.cpp 99f545b06f Added frame allocator 12 년 전
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 년 전
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 년 전
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 년 전
CmPlatformWndProc.cpp 6824ae90d6 Added VirtualInput (still WIP but working) 12 년 전
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 년 전
CmQueryManager.cpp 7214304ace Added Timer queries 12 년 전
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 년 전
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 년 전
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 년 전
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 년 전
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport 12 년 전
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 년 전
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 년 전
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmResource.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 년 전
CmResourceHandle.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 년 전
CmResourceManifest.cpp 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 년 전
CmResources.cpp 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 년 전
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 년 전
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 년 전
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 년 전
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 년 전
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 년 전
CmTexture.cpp 8fa8ac5145 Added managed GUIContent 12 년 전
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 년 전
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 년 전
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 년 전
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 년 전
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 년 전
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 년 전
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 년 전
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 년 전
CmWin32FolderMonitor.cpp 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 년 전
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 년 전