BearishSun 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation il y a 8 ans
..
Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
IrradianceAccumulateCubeSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation il y a 8 ans
IrradianceAccumulateSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation il y a 8 ans
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceComputeSHFrag.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation il y a 8 ans
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
LightGridLLCreation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load il y a 8 ans
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation il y a 8 ans
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup il y a 8 ans
TiledDeferredImageBasedLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredImageBasedLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredImageBasedLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredImageBasedLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
TiledDeferredLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
Transparent.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans