Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration %!s(int64=11) %!d(string=hai) anos
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GLSL 4782475448 VertexDeclaration is now immutable %!s(int64=11) %!d(string=hai) anos
win32 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
CmGLContext.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLFrameBufferObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLHardwareBufferManager.cpp 6a28795343 More documentation %!s(int64=11) %!d(string=hai) anos
CmGLIndexBuffer.cpp 6a28795343 More documentation %!s(int64=11) %!d(string=hai) anos
CmGLMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLOcclusionQuery.cpp 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos
CmGLPixelBuffer.cpp 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching %!s(int64=11) %!d(string=hai) anos
CmGLPixelFormat.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLQueryManager.cpp 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos
CmGLRenderSystem.cpp 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
CmGLRenderSystemFactory.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
CmGLRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLRenderWindowManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLSupport.cpp 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmGLTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLTextureManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGLVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) %!s(int64=11) %!d(string=hai) anos
CmWin32GLSupport.cpp 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
CmWin32VideoModeInfo.cpp 23cd5f1fa7 Fixed OpenGL monitor enumeration %!s(int64=11) %!d(string=hai) anos
CmWin32Window.cpp 23cd5f1fa7 Fixed OpenGL monitor enumeration %!s(int64=11) %!d(string=hai) anos
glew.cpp 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos