Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
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BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 jaren geleden
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 jaren geleden
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsManagedSerializableArray.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsManagedSerializableDictionary.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsManagedSerializableList.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsManagedSerializableObject.cpp 5796d726b7 Added clone method to SerializedProperty (untested) 11 jaren geleden
BsManagedSerializableObjectInfo.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 jaren geleden
BsRuntimeScriptObjects.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 jaren geleden
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational 11 jaren geleden
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 jaren geleden
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 jaren geleden
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 jaren geleden
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 jaren geleden
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture 11 jaren geleden
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 jaren geleden
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 jaren geleden
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 jaren geleden
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window 11 jaren geleden
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 jaren geleden
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 jaren geleden
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 jaren geleden
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture2D.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube 11 jaren geleden
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window 11 jaren geleden
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 jaren geleden
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 jaren geleden
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 jaren geleden
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 jaren geleden
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 jaren geleden
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsScriptTexture2D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsScriptTexture3D.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsScriptTextureCube.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera 11 jaren geleden
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 jaren geleden