BearishSun 24942205e6 Cleaning up the SSRTrace and related shaders há 8 anos atrás
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
ColorSpace.bslinc ca7ae6ab67 WIP: Temporal resolve shader há 8 anos atrás
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
GBufferInput.bslinc f9d9804e7f Initial work on SSR: Linear and HiZ ray marching há 8 anos atrás
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor há 8 anos atrás
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) há 8 anos atrás
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range há 8 anos atrás
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor há 8 anos atrás
PPBase.bslinc f888d7c751 Inital work on HBAO há 8 anos atrás
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF há 8 anos atrás
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
PerCameraData.bslinc 55e942d2fa More work on temporal resolve shader há 8 anos atrás
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. há 8 anos atrás
RayMarch.bslinc 24942205e6 Cleaning up the SSRTrace and related shaders há 8 anos atrás
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SHCommon.bslinc 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients há 8 anos atrás
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional há 8 anos atrás
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights há 8 anos atrás
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor há 8 anos atrás
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. há 8 anos atrás
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise há 8 anos atrás
TemporalResolve.bslinc 55e942d2fa More work on temporal resolve shader há 8 anos atrás
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax há 8 anos atrás