Marko Pintera b0b6182dab Working OS cursor in DX11 12 vuotta sitten
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
Win32 b0b6182dab Working OS cursor in DX11 12 vuotta sitten
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
CmApplication.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgramFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCommandQueue.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 vuotta sitten
CmCommonEnums.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmComponent.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCoreObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCoreObjectManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmCursor.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
CmDeferredRenderContext.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmDeferredRenderContextFwd.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFont.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmFontRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 vuotta sitten
CmGameObjectHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuParamBlock.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmGpuParamDesc.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuParams.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 vuotta sitten
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramParams.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmGpuResource.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmGpuResourceData.h 71002238ae Added default internal buffer alloc for PixelData 12 vuotta sitten
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 vuotta sitten
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 vuotta sitten
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 vuotta sitten
CmHighLevelGpuProgram.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmHighLevelGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmImportOptionsRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmInput.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmInputHandler.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMaterial.h f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 13 vuotta sitten
CmMaterialManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMaterialRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMesh.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 vuotta sitten
CmMeshData.h e7f6d12486 Simplified MeshData public interface a bit 12 vuotta sitten
CmMeshDataRTTI.h 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 vuotta sitten
CmMeshManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmMultiRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmPass.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmPassRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmPixelData.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
CmPixelDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 vuotta sitten
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 vuotta sitten
CmPrerequisites.h 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 vuotta sitten
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 vuotta sitten
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderSystem.h 1098318b19 Gotten rid of thread checks for synced deferred contexts 12 vuotta sitten
CmRenderSystemCapabilities.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderSystemFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderSystemManager.h aa46b8b57a Overhauled OpenGL context handling 13 vuotta sitten
CmRenderTarget.h aeacd7b646 Ported swapBuffers so it now happens on the proper context 13 vuotta sitten
CmRenderTexture.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderWindow.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 vuotta sitten
CmRendererFactory.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmRendererManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourceHandle.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourceHandleRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResources.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmResourcesRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSceneObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmShader.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTechnique.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTechniqueRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTexture.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmTextureManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmTextureRTTI.h 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 vuotta sitten
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmVertexDeclaration.h 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 vuotta sitten
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmViewport.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 vuotta sitten
CmWindowEventUtilities.h b0b6182dab Working OS cursor in DX11 12 vuotta sitten
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 vuotta sitten