Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor %!s(int64=11) %!d(string=hai) anos
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BansheeEditorExec.vcxproj 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
BansheeEditorExec.vcxproj.filters b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BansheeEditorExec.vcxproj.user b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe %!s(int64=12) %!d(string=hai) anos
BsEditorExec.cpp eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor %!s(int64=11) %!d(string=hai) anos